using UnityEngine; [RequireComponent(typeof(Collider))] public class CreakSoundTrigger : MonoBehaviour { [Tooltip("Звук скрипа, который будет проигран")] [SerializeField] private AudioClip creakSound; public AudioClip CreakSound => creakSound; private void OnValidate() { var col = GetComponent(); if (col != null && !col.isTrigger) { col.isTrigger = true; } } }