Afterparty/Assets/Scripts/Quest Environment/Q1/PickupBagAction.cs
2026-01-11 17:04:23 +03:00

30 lines
938 B
C#

using UnityEngine;
public class PickupBagAction : MonoBehaviour, IInteractable
{
[Header("Settings")]
public ItemData bagItemData; // Reference to the bag's ScriptableObject
public void Interact()
{
// 1. Try to add the item to the inventory
bool added = InventorySystem.Instance.AddItem(bagItemData);
if (added)
{
// 2. Notify the quest system that we interacted with this object
// The quest itself will decide what to do next (e.g., show the bag in hand)
if (InteractionHandler.Instance != null)
{
InteractionHandler.Instance.NotifyInteraction(gameObject);
}
}
// If the item was not added (already exists or no space), do nothing.
// A message about this is logged from the InventorySystem.
}
public string GetDescription()
{
return "Pick up trash bags";
}
}