From 02a1d74b2d16cd684fcf0dfc3d0b13abbf1e2c04 Mon Sep 17 00:00:00 2001 From: vladislav Date: Tue, 22 Sep 2026 13:37:15 +0300 Subject: [PATCH] =?UTF-8?q?=D0=BD=D0=B0=D1=87=D0=B0=D0=BB=20=D0=B4=D0=B5?= =?UTF-8?q?=D0=BB=D0=B0=D1=82=D1=8C=20=D1=81=D1=82=D1=80=D1=83=D0=BA=D1=82?= =?UTF-8?q?=D1=83=D1=80=D1=83=20=D0=BA=D0=BE=D0=B4=D0=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .idea/.idea.Souljack/.idea/.gitignore | 15 +++++ .idea/.idea.Souljack/.idea/encodings.xml | 4 ++ .idea/.idea.Souljack/.idea/indexLayout.xml | 8 +++ .idea/.idea.Souljack/.idea/vcs.xml | 6 ++ .../Scenes/Main/Global Volume Profile.asset | 17 ++++++ Assets/_Project/Scripts/GameManager.cs | 17 ++++++ Assets/_Project/Scripts/GameManager.cs.meta | 2 + Assets/_Project/Scripts/PlayerStats.cs | 56 ++++++++++++++++++ Assets/_Project/Scripts/PlayerStats.cs.meta | 3 + ...niversalRenderPipelineGlobalSettings.asset | 19 +----- Assets/{ => _Project}/TextMesh Pro.meta | 0 Assets/{ 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Assets/_Project/Scripts/PlayerStats.cs create mode 100644 Assets/_Project/Scripts/PlayerStats.cs.meta rename Assets/{ => _Project}/TextMesh Pro.meta (100%) rename Assets/{ => _Project}/TextMesh Pro/Fonts.meta (100%) rename Assets/{ => _Project}/TextMesh Pro/Fonts/LiberationSans - OFL.txt (100%) rename Assets/{ => _Project}/TextMesh Pro/Fonts/LiberationSans - OFL.txt.meta (100%) rename Assets/{ => _Project}/TextMesh Pro/Fonts/LiberationSans.ttf (100%) rename Assets/{ => _Project}/TextMesh Pro/Fonts/LiberationSans.ttf.meta (100%) rename Assets/{ => _Project}/TextMesh Pro/Resources.meta (100%) rename Assets/{ => _Project}/TextMesh Pro/Resources/Fonts & Materials.meta (100%) rename Assets/{ => _Project}/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat (100%) rename Assets/{ => _Project}/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat.meta (100%) rename Assets/{ => _Project}/TextMesh Pro/Resources/Fonts & Materials/LiberationSans 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Pro/Shaders/TMPro_Surface.cginc.meta (100%) mode change 100644 => 100755 Build_Linux/Kursach.x86_64 diff --git a/.idea/.idea.Souljack/.idea/.gitignore b/.idea/.idea.Souljack/.idea/.gitignore new file mode 100644 index 0000000..289c23c --- /dev/null +++ b/.idea/.idea.Souljack/.idea/.gitignore @@ -0,0 +1,15 @@ +# Default ignored files +/shelf/ +/workspace.xml +# Editor-based HTTP Client requests +/httpRequests/ +# Rider ignored files +/modules.xml +/contentModel.xml +/projectSettingsUpdater.xml +/.idea.Souljack.iml +# Ignored default folder with query files +/queries/ +# Datasource local storage ignored files +/dataSources/ +/dataSources.local.xml diff --git a/.idea/.idea.Souljack/.idea/encodings.xml b/.idea/.idea.Souljack/.idea/encodings.xml new file mode 100644 index 0000000..df87cf9 --- /dev/null +++ b/.idea/.idea.Souljack/.idea/encodings.xml @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/.idea/.idea.Souljack/.idea/indexLayout.xml b/.idea/.idea.Souljack/.idea/indexLayout.xml new file mode 100644 index 0000000..7b08163 --- /dev/null +++ b/.idea/.idea.Souljack/.idea/indexLayout.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/.idea.Souljack/.idea/vcs.xml b/.idea/.idea.Souljack/.idea/vcs.xml new file mode 100644 index 0000000..35eb1dd --- /dev/null +++ b/.idea/.idea.Souljack/.idea/vcs.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/Assets/Scenes/Main/Global Volume Profile.asset b/Assets/Scenes/Main/Global Volume Profile.asset index 9ceb349..eb0be69 100644 --- a/Assets/Scenes/Main/Global Volume Profile.asset +++ b/Assets/Scenes/Main/Global Volume Profile.asset @@ -1,5 +1,21 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3822165081800644479 +MonoBehaviour: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 81180773991d8724ab7f2d216912b564, type: 3} + m_Name: ChromaticAberration + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ChromaticAberration + active: 1 + intensity: + m_OverrideState: 1 + m_Value: 0.505 --- !u!114 &-2000355431073123474 MonoBehaviour: m_ObjectHideFlags: 3 @@ -68,6 +84,7 @@ MonoBehaviour: - {fileID: 1341611271618981203} - {fileID: 7813832346886808349} - {fileID: 331411648365755657} + - {fileID: -3822165081800644479} --- !u!114 &331411648365755657 MonoBehaviour: m_ObjectHideFlags: 3 diff --git a/Assets/_Project/Scripts/GameManager.cs b/Assets/_Project/Scripts/GameManager.cs new file mode 100644 index 0000000..22c7a21 --- /dev/null +++ b/Assets/_Project/Scripts/GameManager.cs @@ -0,0 +1,17 @@ +using UnityEngine; + +namespace _Project.Scripts +{ + public class GameManager : MonoBehaviour + { + void Start() + { + + } + + void Update() + { + + } + } +} diff --git a/Assets/_Project/Scripts/GameManager.cs.meta b/Assets/_Project/Scripts/GameManager.cs.meta new file mode 100644 index 0000000..389b6c1 --- /dev/null +++ b/Assets/_Project/Scripts/GameManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 6eaeb928849e7dba9bfa5959173a544e \ No newline at end of file diff --git a/Assets/_Project/Scripts/PlayerStats.cs b/Assets/_Project/Scripts/PlayerStats.cs new file mode 100644 index 0000000..a16993e --- /dev/null +++ b/Assets/_Project/Scripts/PlayerStats.cs @@ -0,0 +1,56 @@ +using UnityEngine; + +public class PlayerStats : MonoBehaviour +{ + [Header("Камера и Мышь")] + public float mouseSensitivity = 0.1f; + public float maxLookAngle = 80f; + + [Header("Скорости передвижения (м/с)")] + public float moveSpeed = 6.5f; + public float sprintSpeed = 9.5f; + public float crouchSpeed = 3f; + + [Header("Параметры Подката (Slide)")] + public float slideInitialSpeed = 15f; + public float slideDuration = 0.85f; + public float slideFriction = 2.8f; + public float slideCameraTiltAngle = 4f; + public float slideCooldown = 0.35f; + + [Header("Физика CS / Source (Bunnyhop & Strafe)")] + public float groundFriction = 5f; + public float groundAcceleration = 10f; + public float airAcceleration = 80f; + public float airCap = 2.0f; + public bool showSpeedometer = true; + + [Header("Гравитация и Прыжок")] + public float jumpHeight = 1.35f; + public float gravity = -25f; + public float fallMultiplier = 1.8f; + public LayerMask groundLayer; + public float groundCheckDistance = 0.12f; + public float jumpBufferTime = 0.12f; + + [Header("Параметры приседания")] + public float standingHeight = 2f; + public float crouchingHeight = 1.05f; + public float standingCameraY = 1.6f; + public float crouchingCameraY = 0.8f; + public float crouchTransitionSpeed = 15f; + + [Header("Тряска Камеры (Headbob)")] + public bool enableHeadBob = true; + public float walkBobSpeed = 12f; + public float walkBobAmount = 0.04f; + public float sprintBobSpeed = 15f; + public float sprintBobAmount = 0.07f; + public float impactRecoverySpeed = 6f; + + private void Awake() + { + // Загружаем чувствительность мыши при старте + mouseSensitivity = PlayerPrefs.GetFloat("MouseSensitivity", mouseSensitivity); + } +} \ No newline at end of file diff --git a/Assets/_Project/Scripts/PlayerStats.cs.meta b/Assets/_Project/Scripts/PlayerStats.cs.meta new file mode 100644 index 0000000..3de218e --- /dev/null +++ b/Assets/_Project/Scripts/PlayerStats.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 288fef68efe942f1bae865374c8fed93 +timeCreated: 1789994991 \ No newline at end of file diff --git a/Assets/_Project/Settings/UniversalRenderPipelineGlobalSettings.asset b/Assets/_Project/Settings/UniversalRenderPipelineGlobalSettings.asset index 0befeaa..3cc7fb3 100644 --- a/Assets/_Project/Settings/UniversalRenderPipelineGlobalSettings.asset +++ b/Assets/_Project/Settings/UniversalRenderPipelineGlobalSettings.asset @@ -72,24 +72,7 @@ MonoBehaviour: - rid: 6588237625532874761 - 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