Revert "Начал делать генерацию комнат после первого коридора, до ии функций."
This reverts commit 3a3f1ea7
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40dbba050c
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@ -1,5 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using _Project.Scripts.Utilities;
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using _Project.Scripts.Utilities;
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using NUnit.Framework;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine;
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@ -15,10 +14,5 @@ namespace _Project.Scripts.LevelGenerating
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{
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{
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Rooms.Add(room);
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Rooms.Add(room);
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}
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}
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public Room GetLastRoom()
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{
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return Rooms.LastOrDefault();
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}
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}
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}
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}
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}
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@ -35,22 +35,10 @@ namespace _Project.Scripts.LevelGenerating
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this.rt = rt;
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this.rt = rt;
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}
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}
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public Room(Vector2 position, int wigth, int length, RoomType rt, bool isWalling, EntranceToRoomType entrance, List<ExitsInRoomType> exits)
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{
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Position = position;
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Wigth = wigth;
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Length = length;
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this.rt = rt;
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this.isWalling = isWalling;
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this.entrance = entrance;
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this.exits = exits;
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}
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public int Wigth { get; set; }
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public int Wigth { get; set; }
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public int Length { get; set; }
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public int Length { get; set; }
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public Vector2 Position;
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public Vector2 Position;
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public RoomType rt { get; set; }
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public RoomType rt { get; set; }
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public bool isWalling {get; set;} //примыкает ли комната к стене
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public EntranceToRoomType entrance { get; set; }
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public EntranceToRoomType entrance { get; set; }
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public List<ExitsInRoomType> exits { get; set; }
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public List<ExitsInRoomType> exits { get; set; }
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