Внедрил панель
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m_EditorClassIdentifier: Assembly-CSharp::_Project.Scripts.PlayerUtils.PlayerMovement
|
||||||
moveSpeed: 10
|
moveSpeed: 10
|
||||||
sprintSpeed: 18
|
sprintSpeed: 18
|
||||||
crouchSpeed: 5
|
crouchSpeed: 5
|
||||||
slideInitialSpeed: 50
|
slideInitialSpeed: 50
|
||||||
slideDuration: 0.85
|
slideDuration: 0.85
|
||||||
slideFriction: 2.8
|
slideFriction: 2.8
|
||||||
slideCameraTiltAngle: 4
|
|
||||||
slideCooldown: 0.35
|
slideCooldown: 0.35
|
||||||
groundFriction: 5
|
groundFriction: 5
|
||||||
groundAcceleration: 10
|
groundAcceleration: 10
|
||||||
@ -43010,18 +43028,22 @@ MonoBehaviour:
|
|||||||
m_Bits: 8
|
m_Bits: 8
|
||||||
groundCheckDistance: 0.1
|
groundCheckDistance: 0.1
|
||||||
jumpBufferTime: 0.12
|
jumpBufferTime: 0.12
|
||||||
standingHeight: 1.8
|
standingHeight: 2
|
||||||
crouchingHeight: 1
|
crouchingHeight: 1.05
|
||||||
standingCameraY: 1.7
|
crouchTransitionSpeed: 15
|
||||||
crouchingCameraY: 0.8
|
--- !u!114 &4981087443884052955
|
||||||
crouchTransitionSpeed: 10
|
MonoBehaviour:
|
||||||
enableHeadBob: 1
|
m_ObjectHideFlags: 0
|
||||||
walkBobSpeed: 10
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
walkBobAmount: 0.1
|
m_PrefabInstance: {fileID: 0}
|
||||||
sprintBobSpeed: 15
|
m_PrefabAsset: {fileID: 0}
|
||||||
sprintBobAmount: 0.07
|
m_GameObject: {fileID: 1033791869251556189}
|
||||||
impactRecoverySpeed: 6
|
m_Enabled: 1
|
||||||
audioSource: {fileID: 56642864}
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 995d210808ca417ca08ca58fab7f8624, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::_Project.Scripts.PlayerUtils.PlayerSound
|
||||||
|
audioSource: {fileID: 4981087443884052951}
|
||||||
footstepSounds:
|
footstepSounds:
|
||||||
- {fileID: 8300000, guid: 08c17b453ac53b802a4b8e15746a2da9, type: 3}
|
- {fileID: 8300000, guid: 08c17b453ac53b802a4b8e15746a2da9, type: 3}
|
||||||
- {fileID: 8300000, guid: 18afd667ba6e9a4e8b516f0ff35791ff, type: 3}
|
- {fileID: 8300000, guid: 18afd667ba6e9a4e8b516f0ff35791ff, type: 3}
|
||||||
@ -43036,6 +43058,20 @@ MonoBehaviour:
|
|||||||
jumpSound: {fileID: 0}
|
jumpSound: {fileID: 0}
|
||||||
landSound: {fileID: 0}
|
landSound: {fileID: 0}
|
||||||
slideSound: {fileID: 0}
|
slideSound: {fileID: 0}
|
||||||
|
shootSound: {fileID: 0}
|
||||||
|
--- !u!114 &4981087443884052956
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1033791869251556189}
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|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 8184cc49f30946f4802bbf1bbe841e2f, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::_Project.Scripts.PlayerUtils.PlayerUI
|
||||||
|
showSpeedometer: 1
|
||||||
--- !u!4 &5016588167603968964 stripped
|
--- !u!4 &5016588167603968964 stripped
|
||||||
Transform:
|
Transform:
|
||||||
m_CorrespondingSourceObject: {fileID: 1672666446545052606, guid: 51510de34f82041149d25090ec962e10, type: 3}
|
m_CorrespondingSourceObject: {fileID: 1672666446545052606, guid: 51510de34f82041149d25090ec962e10, type: 3}
|
||||||
|
|||||||
@ -1,7 +1,8 @@
|
|||||||
|
using _Project.Scripts.PlayerUtils;
|
||||||
|
using _Project.Scripts.Utilities;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using _Project.Scripts.Utilities;
|
|
||||||
|
|
||||||
namespace _Project.Scripts.PlayerUtils
|
namespace _Project.Scripts
|
||||||
{
|
{
|
||||||
public class Player : MonoSingleton<Player>
|
public class Player : MonoSingleton<Player>
|
||||||
{
|
{
|
||||||
@ -11,7 +12,7 @@ namespace _Project.Scripts.PlayerUtils
|
|||||||
public PlayerCamera CameraController { get; private set; }
|
public PlayerCamera CameraController { get; private set; }
|
||||||
public PlayerCombat Combat { get; private set; }
|
public PlayerCombat Combat { get; private set; }
|
||||||
public PlayerSound Sound { get; private set; }
|
public PlayerSound Sound { get; private set; }
|
||||||
public PlayerUI UI { get; private set; } // Новый модуль
|
public PlayerUI UI { get; private set; }
|
||||||
|
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
@ -23,7 +24,7 @@ namespace _Project.Scripts.PlayerUtils
|
|||||||
CameraController = GetComponent<PlayerCamera>();
|
CameraController = GetComponent<PlayerCamera>();
|
||||||
Combat = GetComponent<PlayerCombat>();
|
Combat = GetComponent<PlayerCombat>();
|
||||||
Sound = GetComponent<PlayerSound>();
|
Sound = GetComponent<PlayerSound>();
|
||||||
UI = GetComponent<PlayerUI>(); // Инициализация
|
UI = GetComponent<PlayerUI>();
|
||||||
|
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
Cursor.visible = false;
|
Cursor.visible = false;
|
||||||
|
|||||||
@ -1,56 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class PlayerStats : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("Камера и Мышь")]
|
|
||||||
public float mouseSensitivity = 0.1f;
|
|
||||||
public float maxLookAngle = 80f;
|
|
||||||
|
|
||||||
[Header("Скорости передвижения (м/с)")]
|
|
||||||
public float moveSpeed = 6.5f;
|
|
||||||
public float sprintSpeed = 9.5f;
|
|
||||||
public float crouchSpeed = 3f;
|
|
||||||
|
|
||||||
[Header("Параметры Подката (Slide)")]
|
|
||||||
public float slideInitialSpeed = 15f;
|
|
||||||
public float slideDuration = 0.85f;
|
|
||||||
public float slideFriction = 2.8f;
|
|
||||||
public float slideCameraTiltAngle = 4f;
|
|
||||||
public float slideCooldown = 0.35f;
|
|
||||||
|
|
||||||
[Header("Физика CS / Source (Bunnyhop & Strafe)")]
|
|
||||||
public float groundFriction = 5f;
|
|
||||||
public float groundAcceleration = 10f;
|
|
||||||
public float airAcceleration = 80f;
|
|
||||||
public float airCap = 2.0f;
|
|
||||||
public bool showSpeedometer = true;
|
|
||||||
|
|
||||||
[Header("Гравитация и Прыжок")]
|
|
||||||
public float jumpHeight = 1.35f;
|
|
||||||
public float gravity = -25f;
|
|
||||||
public float fallMultiplier = 1.8f;
|
|
||||||
public LayerMask groundLayer;
|
|
||||||
public float groundCheckDistance = 0.12f;
|
|
||||||
public float jumpBufferTime = 0.12f;
|
|
||||||
|
|
||||||
[Header("Параметры приседания")]
|
|
||||||
public float standingHeight = 2f;
|
|
||||||
public float crouchingHeight = 1.05f;
|
|
||||||
public float standingCameraY = 1.6f;
|
|
||||||
public float crouchingCameraY = 0.8f;
|
|
||||||
public float crouchTransitionSpeed = 15f;
|
|
||||||
|
|
||||||
[Header("Тряска Камеры (Headbob)")]
|
|
||||||
public bool enableHeadBob = true;
|
|
||||||
public float walkBobSpeed = 12f;
|
|
||||||
public float walkBobAmount = 0.04f;
|
|
||||||
public float sprintBobSpeed = 15f;
|
|
||||||
public float sprintBobAmount = 0.07f;
|
|
||||||
public float impactRecoverySpeed = 6f;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
// Загружаем чувствительность мыши при старте
|
|
||||||
mouseSensitivity = PlayerPrefs.GetFloat("MouseSensitivity", mouseSensitivity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 288fef68efe942f1bae865374c8fed93
|
|
||||||
timeCreated: 1789994991
|
|
||||||
@ -3,7 +3,7 @@ using UnityEngine.UI;
|
|||||||
using TMPro;
|
using TMPro;
|
||||||
using System.Globalization;
|
using System.Globalization;
|
||||||
|
|
||||||
public class SensitivitySettings : MonoBehaviour
|
public class SensitivitySettingsk : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("UI элементы")]
|
[Header("UI элементы")]
|
||||||
[SerializeField] private Slider sensSlider;
|
[SerializeField] private Slider sensSlider;
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
using _Project.Scripts.PlayerUtils; // Подключаем пространство имен с нашими модулями игрока
|
||||||
|
|
||||||
namespace _Project.Scripts
|
namespace _Project.Scripts
|
||||||
{
|
{
|
||||||
@ -8,42 +9,26 @@ namespace _Project.Scripts
|
|||||||
[Header("UI элементы")]
|
[Header("UI элементы")]
|
||||||
[SerializeField] private GameObject panel;
|
[SerializeField] private GameObject panel;
|
||||||
|
|
||||||
[Header("Игрок (чтобы отключить вращение камеры в паузе)")]
|
|
||||||
[SerializeField] private PlayerController playerController;
|
|
||||||
|
|
||||||
private PlayerControls controls;
|
|
||||||
private bool isInMenu = false;
|
private bool isInMenu = false;
|
||||||
|
|
||||||
private void Awake()
|
private void Start()
|
||||||
{
|
{
|
||||||
controls = new PlayerControls();
|
// Подписываемся на кнопку меню через главный класс Игрока.
|
||||||
|
// Теперь нам не нужно создавать свои controls, мы используем общие.
|
||||||
// Подписываемся ОДИН раз при создании, а не в Update
|
Player.Instance.Controls.Player.EnterMenu.performed += ctx => ToggleMenu();
|
||||||
controls.Player.EnterMenu.performed += ctx => ToggleMenu();
|
|
||||||
}
|
// Гарантируем, что на старте игры меню закрыто
|
||||||
|
CloseMenu();
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
// Обязательно включаем карту действий
|
|
||||||
controls.Player.Enable();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
// Отключаем ввод при деактивации объекта
|
|
||||||
controls.Player.Disable();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
// Отписываемся во избежание утечек памяти
|
// Отписываемся во избежание утечек памяти
|
||||||
controls.Player.EnterMenu.performed -= ctx => ToggleMenu();
|
// Проверка на null нужна на случай закрытия игры, когда Player уже уничтожен
|
||||||
}
|
if (Player.Instance != null && Player.Instance.Controls != null)
|
||||||
|
{
|
||||||
private void Start()
|
Player.Instance.Controls.Player.EnterMenu.performed -= ctx => ToggleMenu();
|
||||||
{
|
}
|
||||||
// Гарантируем, что на старте игры меню закрыто
|
|
||||||
CloseMenu();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -71,16 +56,21 @@ namespace _Project.Scripts
|
|||||||
if (panel != null)
|
if (panel != null)
|
||||||
panel.SetActive(true);
|
panel.SetActive(true);
|
||||||
|
|
||||||
// Останавливаем игровое время (физика, таймеры)
|
// Останавливаем игровое время (физика и FixedUpdate останавливаются автоматически)
|
||||||
Time.timeScale = 0f;
|
Time.timeScale = 0f;
|
||||||
|
|
||||||
// Освобождаем курсор для кликов по кнопкам и слайдерам
|
// Освобождаем курсор для кликов по кнопкам и слайдерам
|
||||||
Cursor.lockState = CursorLockMode.None;
|
Cursor.lockState = CursorLockMode.None;
|
||||||
Cursor.visible = true;
|
Cursor.visible = true;
|
||||||
|
|
||||||
// Отключаем скрипт игрока, чтобы мышь не вертела камеру во время настройки
|
// ОТКЛЮЧАЕМ ТОЛЬКО НУЖНЫЕ МОДУЛИ
|
||||||
if (playerController != null)
|
// Input System продолжает работать при Time.timeScale = 0,
|
||||||
playerController.enabled = false;
|
// поэтому нам нужно отключить камеру (чтобы не вращалась) и стрельбу (чтобы не стрелял).
|
||||||
|
if (Player.Instance != null)
|
||||||
|
{
|
||||||
|
Player.Instance.CameraController.enabled = false;
|
||||||
|
Player.Instance.Combat.enabled = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -100,9 +90,12 @@ namespace _Project.Scripts
|
|||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
Cursor.visible = false;
|
Cursor.visible = false;
|
||||||
|
|
||||||
// Возвращаем управление игроку
|
// Включаем модули обратно
|
||||||
if (playerController != null)
|
if (Player.Instance != null)
|
||||||
playerController.enabled = true;
|
{
|
||||||
|
Player.Instance.CameraController.enabled = true;
|
||||||
|
Player.Instance.Combat.enabled = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Loading…
Reference in New Issue
Block a user