Текстуры офиса, буду добавлять нейронный realtime lightmap baker, только сильно упрощённый
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@ -148,7 +148,7 @@ Material:
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|
||||||
theme: {fileID: 11400000, guid: 4ced885841efb23e18cbc01c8dc2da8e, type: 2}
|
theme: {fileID: 11400000, guid: 4ced885841efb23e18cbc01c8dc2da8e, type: 2}
|
||||||
|
- type: 6
|
||||||
|
theme: {fileID: 11400000, guid: 56c9041533d986320b94dfdb6af4f25f, type: 2}
|
||||||
--- !u!1001 &740364276
|
--- !u!1001 &740364276
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@ -71,6 +71,7 @@ namespace _Project.Scripts.LevelGenerating
|
|||||||
// потолок: перевёрнут, нормаль вниз
|
// потолок: перевёрнут, нормаль вниз
|
||||||
var ceilingGo = Make(roomGo.transform, "Ceiling", new Vector3(c.x, wallHeight, c.z),
|
var ceilingGo = Make(roomGo.transform, "Ceiling", new Vector3(c.x, wallHeight, c.z),
|
||||||
Quaternion.Euler(180f, 0f, 0f), scale, false);
|
Quaternion.Euler(180f, 0f, 0f), scale, false);
|
||||||
|
ceilingGo.layer = LayerMask.NameToLayer("Ceiling");
|
||||||
view.CeilingRenderers.AddRange(ceilingGo.GetComponentsInChildren<Renderer>());
|
view.CeilingRenderers.AddRange(ceilingGo.GetComponentsInChildren<Renderer>());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -11,7 +11,7 @@ TagManager:
|
|||||||
- Ground
|
- Ground
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- Ceiling
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user