Текстуры офиса, буду добавлять нейронный realtime lightmap baker, только сильно упрощённый
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@ -148,7 +148,7 @@ Material:
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floorMaterial: {fileID: 2100000, guid: 03002bcb5816164098f8897c6f0d4c51, type: 2}
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wallMaterial: {fileID: 2100000, guid: 17a9ef2fa4016f63d9604b352fc3863e, type: 2}
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ceilingMaterial: {fileID: 5398659014882694498, guid: 5ffefc05c8840a644a89d935b25c2f3d, type: 3}
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lightConfig: {fileID: 11400000, guid: bbae43ec6af0a0347a9520343db6628f, type: 2}
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@ -2630,7 +2630,7 @@ Light:
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@ -13852,7 +13852,7 @@ MonoBehaviour:
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@ -71,6 +71,7 @@ namespace _Project.Scripts.LevelGenerating
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// потолок: перевёрнут, нормаль вниз
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var ceilingGo = Make(roomGo.transform, "Ceiling", new Vector3(c.x, wallHeight, c.z),
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Quaternion.Euler(180f, 0f, 0f), scale, false);
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ceilingGo.layer = LayerMask.NameToLayer("Ceiling");
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view.CeilingRenderers.AddRange(ceilingGo.GetComponentsInChildren<Renderer>());
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}
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@ -11,7 +11,7 @@ TagManager:
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- Ground
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- Water
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- UI
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-
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- Ceiling
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-
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-
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-
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Loading…
Reference in New Issue
Block a user