using UnityEngine; namespace _Project.Scripts.LevelGenerating { public class Room { public Room(Vector2 position, int wigth, int length, RoomType rt) { Position = position; Wigth = wigth; Length = length; this.rt = rt; } public Room() { } public int Wigth { get; set; } public int Length { get; set; } public Vector2 Position; public RoomType rt { get; set; } } }