using System.Collections.Generic; using System.Linq; using _Project.Scripts.Utilities; using NUnit.Framework; using UnityEngine; namespace _Project.Scripts.LevelGenerating { public class LevelManager : MonoSingleton { public static List Rooms = new List(); [SerializeField] private readonly int curFloor; public void AddRoom(Room room) { Rooms.Add(room); } public Room GetLastRoom() { // return Rooms[Rooms.Count - 1]; return Rooms.Last(); } public List GetRooms() { return Rooms; } } }