//------------------------------------------------------------------------------
//
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.20.0
// from Assets/_Project/Controlling/PlayerControls.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
///
/// Provides programmatic access to , , and instances defined in asset "Assets/_Project/Controlling/PlayerControls.inputactions".
///
///
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
///
///
///
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
/// }
///
/// #endregion
/// }
///
///
public partial class @PlayerControls: IInputActionCollection2, IDisposable
{
///
/// Provides access to the underlying asset instance.
///
public InputActionAsset asset { get; }
///
/// Constructs a new instance.
///
public @PlayerControls()
{
asset = InputActionAsset.FromJson(@"{
""version"": 1,
""name"": ""PlayerControls"",
""maps"": [
{
""name"": ""Player"",
""id"": ""bdd3dc69-16cf-4437-b29f-7e6b248b95be"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Value"",
""id"": ""e210b79a-7920-4b30-9d6e-0a7d18470f05"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true,
""priority"": 0
},
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""296d308d-8ea2-4fad-a0c0-190e22020667"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false,
""priority"": 0
},
{
""name"": ""Sprint"",
""type"": ""Button"",
""id"": ""a4f29f57-3261-4f9f-9b08-6921474c5626"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false,
""priority"": 0
},
{
""name"": ""Crouch"",
""type"": ""Button"",
""id"": ""25aa0afc-6100-4b26-8cc6-443ab493e339"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false,
""priority"": 0
},
{
""name"": ""Look"",
""type"": ""Value"",
""id"": ""0fcdf59f-f75a-46b3-942a-3e058f7e938b"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true,
""priority"": 0
},
{
""name"": ""EnterMenu"",
""type"": ""Button"",
""id"": ""cd12ecf0-ae75-4423-9155-904f79e0dee6"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false,
""priority"": 0
},
{
""name"": ""Attack"",
""type"": ""Button"",
""id"": ""68813cd9-75a1-4031-b390-a01395eef173"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false,
""priority"": 0
}
],
""bindings"": [
{
""name"": ""2D Vector"",
""id"": ""9e29a53b-5753-4edd-b266-8afe51b14035"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""12feddc2-0116-44de-9bb7-f23a0ce1bbfc"",
""path"": ""/w"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""1da7ff83-8c83-4b2e-a853-1eef7ef9cb59"",
""path"": ""/s"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""059c6634-9295-423b-a3c0-5e81610d9b2f"",
""path"": ""/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""2ccfc7c1-94ff-4408-bd32-60242e3f478b"",
""path"": ""/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""bfb1b5f8-7323-4c23-975a-18b63b6b35b8"",
""path"": ""/space"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""dcae16bd-c94f-4e41-b266-c4cd5fdb6ace"",
""path"": ""/leftShift"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Sprint"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""56032c6c-f03b-47c1-bf9c-d397101b947a"",
""path"": ""/c"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Crouch"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""4431a50a-5d2c-4147-8dd2-2c28b8d4aee1"",
""path"": ""/delta"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Look"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""a112934a-cd8d-4927-bae9-6fb0b9601646"",
""path"": ""/escape"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""EnterMenu"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""7b7eeb94-7e87-4db8-a3e0-0b75c77293b9"",
""path"": ""/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Attack"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true);
m_Player_Crouch = m_Player.FindAction("Crouch", throwIfNotFound: true);
m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
m_Player_EnterMenu = m_Player.FindAction("EnterMenu", throwIfNotFound: true);
m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
}
~@PlayerControls()
{
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerControls.Player.Disable() has not been called.");
}
///
/// Destroys this asset and all associated instances.
///
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
///
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
///
public ReadOnlyArray? devices
{
get => asset.devices;
set => asset.devices = value;
}
///
public ReadOnlyArray controlSchemes => asset.controlSchemes;
///
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
///
public IEnumerator GetEnumerator()
{
return asset.GetEnumerator();
}
///
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
///
public void Enable()
{
asset.Enable();
}
///
public void Disable()
{
asset.Disable();
}
///
public IEnumerable bindings => asset.bindings;
///
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
///
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private List m_PlayerActionsCallbackInterfaces = new List();
private readonly InputAction m_Player_Move;
private readonly InputAction m_Player_Jump;
private readonly InputAction m_Player_Sprint;
private readonly InputAction m_Player_Crouch;
private readonly InputAction m_Player_Look;
private readonly InputAction m_Player_EnterMenu;
private readonly InputAction m_Player_Attack;
///
/// Provides access to input actions defined in input action map "Player".
///
public struct PlayerActions
{
private @PlayerControls m_Wrapper;
///
/// Construct a new instance of the input action map wrapper class.
///
public PlayerActions(@PlayerControls wrapper) { m_Wrapper = wrapper; }
///
/// Provides access to the underlying input action "Player/Move".
///
public InputAction @Move => m_Wrapper.m_Player_Move;
///
/// Provides access to the underlying input action "Player/Jump".
///
public InputAction @Jump => m_Wrapper.m_Player_Jump;
///
/// Provides access to the underlying input action "Player/Sprint".
///
public InputAction @Sprint => m_Wrapper.m_Player_Sprint;
///
/// Provides access to the underlying input action "Player/Crouch".
///
public InputAction @Crouch => m_Wrapper.m_Player_Crouch;
///
/// Provides access to the underlying input action "Player/Look".
///
public InputAction @Look => m_Wrapper.m_Player_Look;
///
/// Provides access to the underlying input action "Player/EnterMenu".
///
public InputAction @EnterMenu => m_Wrapper.m_Player_EnterMenu;
///
/// Provides access to the underlying input action "Player/Attack".
///
public InputAction @Attack => m_Wrapper.m_Player_Attack;
///
/// Provides access to the underlying input action map instance.
///
public InputActionMap Get() { return m_Wrapper.m_Player; }
///
public void Enable() { Get().Enable(); }
///
public void Disable() { Get().Disable(); }
///
public bool enabled => Get().enabled;
///
/// Implicitly converts an to an instance.
///
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
///
/// Adds , and callbacks provided via on all input actions contained in this map.
///
/// Callback instance.
///
/// If is null or have already been added this method does nothing.
///
///
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Sprint.started += instance.OnSprint;
@Sprint.performed += instance.OnSprint;
@Sprint.canceled += instance.OnSprint;
@Crouch.started += instance.OnCrouch;
@Crouch.performed += instance.OnCrouch;
@Crouch.canceled += instance.OnCrouch;
@Look.started += instance.OnLook;
@Look.performed += instance.OnLook;
@Look.canceled += instance.OnLook;
@EnterMenu.started += instance.OnEnterMenu;
@EnterMenu.performed += instance.OnEnterMenu;
@EnterMenu.canceled += instance.OnEnterMenu;
@Attack.started += instance.OnAttack;
@Attack.performed += instance.OnAttack;
@Attack.canceled += instance.OnAttack;
}
///
/// Removes , and callbacks provided via on all input actions contained in this map.
///
///
/// Calling this method when have not previously been registered has no side-effects.
///
///
private void UnregisterCallbacks(IPlayerActions instance)
{
@Move.started -= instance.OnMove;
@Move.performed -= instance.OnMove;
@Move.canceled -= instance.OnMove;
@Jump.started -= instance.OnJump;
@Jump.performed -= instance.OnJump;
@Jump.canceled -= instance.OnJump;
@Sprint.started -= instance.OnSprint;
@Sprint.performed -= instance.OnSprint;
@Sprint.canceled -= instance.OnSprint;
@Crouch.started -= instance.OnCrouch;
@Crouch.performed -= instance.OnCrouch;
@Crouch.canceled -= instance.OnCrouch;
@Look.started -= instance.OnLook;
@Look.performed -= instance.OnLook;
@Look.canceled -= instance.OnLook;
@EnterMenu.started -= instance.OnEnterMenu;
@EnterMenu.performed -= instance.OnEnterMenu;
@EnterMenu.canceled -= instance.OnEnterMenu;
@Attack.started -= instance.OnAttack;
@Attack.performed -= instance.OnAttack;
@Attack.canceled -= instance.OnAttack;
}
///
/// Unregisters and unregisters all input action callbacks via .
///
///
public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
///
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via .
///
///
/// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks.
///
///
///
///
public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
///
/// Provides a new instance referencing this action map.
///
public PlayerActions @Player => new PlayerActions(this);
///
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
///
///
///
public interface IPlayerActions
{
///
/// Method invoked when associated input action "Move" is either , or .
///
///
///
///
void OnMove(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Jump" is either , or .
///
///
///
///
void OnJump(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Sprint" is either , or .
///
///
///
///
void OnSprint(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Crouch" is either , or .
///
///
///
///
void OnCrouch(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Look" is either , or .
///
///
///
///
void OnLook(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "EnterMenu" is either , or .
///
///
///
///
void OnEnterMenu(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Attack" is either , or .
///
///
///
///
void OnAttack(InputAction.CallbackContext context);
}
}