17 lines
384 B
C#
17 lines
384 B
C#
using UnityEngine;
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public class TargetDummy : MonoBehaviour, IDamageable
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{
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[SerializeField] private float health = 100f;
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public void TakeDamage(float amount)
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{
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health -= amount;
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Debug.Log($"Враг получил {amount} урона. Осталось HP: {health}");
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if (health <= 0)
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{
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Destroy(gameObject);
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}
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}
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} |