Souljack/Assets/_Project/Scripts/LevelGenerating/LevelManager.cs

30 lines
674 B
C#

using System.Collections.Generic;
using System.Linq;
using _Project.Scripts.Utilities;
using NUnit.Framework;
using UnityEngine;
namespace _Project.Scripts.LevelGenerating
{
public class LevelManager : MonoSingleton<LevelManager>
{
public static List<Room> Rooms = new List<Room>();
[SerializeField] private readonly int curFloor;
public void AddRoom(Room room)
{
Rooms.Add(room);
}
public Room GetLastRoom()
{
// return Rooms[Rooms.Count - 1];
return Rooms.Last();
}
public List<Room> GetRooms()
{
return Rooms;
}
}
}