Souljack/Assets/_Project/Scripts/LevelGenerating/LevelManager.cs

18 lines
430 B
C#

using System.Collections.Generic;
using _Project.Scripts.Utilities;
using NUnit.Framework;
using UnityEngine;
namespace _Project.Scripts.LevelGenerating
{
public class LevelManager : MonoSingleton<LevelManager>
{
public static List<Room> Rooms = new List<Room>();
[SerializeField] private readonly int curFloor;
void AddRoom(ref Room room)
{
Rooms.Add(room);
}
}
}