36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using _Project.Scripts.PlayerUtils;
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using _Project.Scripts.Utilities;
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using UnityEngine;
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namespace _Project.Scripts
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{
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public class Player : MonoSingleton<Player>
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{
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public PlayerControls Controls { get; private set; }
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public PlayerMovement Movement { get; private set; }
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public PlayerCamera CameraController { get; private set; }
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public PlayerCombat Combat { get; private set; }
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public PlayerSound Sound { get; private set; }
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public PlayerUI UI { get; private set; }
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protected override void Awake()
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{
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base.Awake();
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Controls = new PlayerControls();
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Movement = GetComponent<PlayerMovement>();
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CameraController = GetComponent<PlayerCamera>();
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Combat = GetComponent<PlayerCombat>();
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Sound = GetComponent<PlayerSound>();
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UI = GetComponent<PlayerUI>();
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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private void OnEnable() => Controls.Player.Enable();
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private void OnDisable() => Controls.Player.Disable();
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}
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} |