SummerGame/Assets/_Project/Scripts/MetaPart/AtlasScripts/FurnitureItemSO.cs

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
// Вспомогательный класс для вариантов раскраски одного предмета
[System.Serializable]
public class FurniturePreset
{
public string presetName;
public Sprite presetIcon;
[Tooltip("Массив стилей для слотов префаба. Если у стула 2 слота материалов, добавьте сюда 2 стиля.")]
public AtlasStyleSO[] slotStyles;
}
[CreateAssetMenu(fileName = "NewFurnitureItem", menuName = "Furniture/Furniture Item")]
public class FurnitureItemSO : ScriptableObject
{
public string itemName;
public Sprite catalogIcon; // Иконка для общего каталога магазина
[Tooltip("Асинхронная ссылка на префаб мебели")]
public AssetReference prefabRef;
public List<FurniturePreset> availablePresets;
[Header("Механика установки")]
public bool isWallObject = false;
}