12 lines
301 B
C#
12 lines
301 B
C#
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using UnityEngine;
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public abstract class BonusEffect : ScriptableObject
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{
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[Tooltip("Длительность бонуса в секундах")]
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public float duration = 10f;
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public abstract void Activate(GameObject player);
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public abstract void Deactivate(GameObject player);
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}
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