using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NavKeypad { public class SlidingDoor : MonoBehaviour { [SerializeField] private Animator anim; public bool IsOpoen => isOpen; private bool isOpen = false; public void ToggleDoor() { isOpen = !isOpen; anim.SetBool("isOpen", isOpen); } public void OpenDoor() { isOpen = true; anim.SetBool("isOpen", isOpen); } public void CloseDoor() { isOpen = false; anim.SetBool("isOpen", isOpen); } } }