Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.57f1 (b7b9860b7bbd) revision 12040582'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'ru' Physical Memory: 16236 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-09-18T14:26:37Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.57f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/Бгуир/GIT/Unity_1lab/1 laba -logFile Logs/AssetImportWorker1.log -srvPort 55469 -job-worker-count 5 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: D:/Бгуир/GIT/Unity_1lab/1 laba D:/Бгуир/GIT/Unity_1lab/1 laba [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [13452] Target information: Player connection [13452] * "[IP] 192.168.192.33 [Port] 0 [Flags] 2 [Guid] 350193608 [EditorId] 350193608 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [13452] * "[IP] 169.254.98.93 [Port] 0 [Flags] 2 [Guid] 350193608 [EditorId] 350193608 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [13452] * "[IP] 172.20.10.2 [Port] 0 [Flags] 2 [Guid] 350193608 [EditorId] 350193608 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [13452] Host joined multi-casting on [225.0.0.222:54997]... Player connection [13452] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.27 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.57f1 (b7b9860b7bbd) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Бгуир/GIT/Unity_1lab/1 laba/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2560) Vendor: NVIDIA VRAM: 5996 MB Driver: 32.0.15.7700 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56460 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll Registered in 0.003257 seconds. - Loaded All Assemblies, in 0.465 seconds Native extension for UWP target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.370 seconds Domain Reload Profiling: 833ms BeginReloadAssembly (168ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (51ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (62ms) LoadAllAssembliesAndSetupDomain (165ms) LoadAssemblies (164ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (161ms) TypeCache.Refresh (160ms) TypeCache.ScanAssembly (146ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (370ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (333ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (69ms) ProcessInitializeOnLoadAttributes (169ms) ProcessInitializeOnLoadMethodAttributes (59ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.796 seconds Refreshing native plugins compatible for Editor in 0.56 ms, found 3 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.872 seconds Domain Reload Profiling: 1666ms BeginReloadAssembly (200ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (33ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (498ms) LoadAssemblies (337ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (276ms) TypeCache.Refresh (198ms) TypeCache.ScanAssembly (181ms) BuildScriptInfoCaches (59ms) ResolveRequiredComponents (14ms) FinalizeReload (872ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (656ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (135ms) ProcessInitializeOnLoadAttributes (446ms) ProcessInitializeOnLoadMethodAttributes (63ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (6ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 1.23 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6132 unused Assets / (4.2 MB). Loaded Objects now: 6865. Memory consumption went from 145.4 MB to 141.2 MB. Total: 15.961900 ms (FindLiveObjects: 1.326200 ms CreateObjectMapping: 1.895600 ms MarkObjects: 8.681100 ms DeleteObjects: 4.057300 ms)