UnityEditor.UIElementsModule Utility that manages asset monitoring features of UI Toolkit panels. Gets the state that controls if the panel of the EditorWindow should reset its rendering data when an asset changes. Sets the state that controls if the panel of the EditorWindow should reset its rendering data when an asset changes. Converts a UxmlAttribute type to and from a string. Provides a type converted from a string representation. A string representation of the type. Instance of type from the string value. Provides a string representation of a type. The value to be converted into a string. A string representation of the type. Attribute that can be used on an assembly to define an XML namespace prefix for a namespace. The namespace name. The namespace prefix. Constructor. The XML/C# namespace to which a prefix will be associated. The prefix to associate to the namespace. Editor utility methods for dealing with UxmlSerializedData. Creates a UxmlSerializedData instance for the given type with default values applied. The full type name of the Type that contains the UxmlSerializedData. Belongs to a type that's actively decorated with either the UxmlElementAttribute or UxmlObjectAttribute attribute.