UnityEngine.SpriteMaskModule A component for masking Sprites and Particles. The minimum alpha value used by the mask to select the area of influence defined over the mask's sprite. Unique ID of the sorting layer defining the end of the custom range. Order within the back sorting layer defining the end of the custom range. Unique ID of the sorting layer defining the start of the custom range. Order within the front sorting layer defining the start of the custom range. Mask sprites from front to back sorting values only. The source used for generating the mask for this SpriteMask. The Sprite used to define the mask. Determines the position of the Sprite used for sorting the SpriteMask. Sets which source to use when generating the mask. Use a Sprite as a source for the mask. Use a supported Renderer as a source of the mask.