UnityEngine.UnityWebRequestTextureModule Flags to be set in DownloadedTextureParams to indicate properties of the texture that will be created. Indicates that a texture using linear color space must be created. Indicates that created texture must have mipmaps (multiple versions of different quality of the same texture). More efficient, but uses more memory. Special value indicating that none of the other options are being used. Indicates that created texture must be readable. Allows reading values of texture pixels, but increases memory usage. Parameters for the texture to be created. A set of properties the created texture should have. Check or change the flag for linear color space in flags variable. Check or change the flag for mipmaps in flags variable. Number of mipmaps to generate for the created texture. Check or change the flag for readability in flags variable. Returns parameters set to recommended values. It is recommended to use this for the initial values and modify only specific parameters that you need. A DownloadHandler subclass specialized for downloading images for use as Texture objects. Returns the downloaded Texture, or null. (Read Only) Default constructor. Constructor, allows TextureImporter.isReadable property to be set. Value to set for TextureImporter.isReadable. Constructor that allows you to specify the full set of supported properties when creating a texture from a downloaded image. Parameters specifying various properties of texture that will be created. Returns the downloaded Texture, or null. A finished UnityWebRequest object with DownloadHandlerTexture attached. The same as DownloadHandlerTexture.texture Helpers for downloading image files into Textures using UnityWebRequest. Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data. The URI of the image to download. If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false. A UnityWebRequest properly configured to download an image and convert it to a Texture. Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data. The URI of the image to download. If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false. A UnityWebRequest properly configured to download an image and convert it to a Texture. Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data. The URI of the image to download. If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false. A UnityWebRequest properly configured to download an image and convert it to a Texture. Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data. The URI of the image to download. If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false. A UnityWebRequest properly configured to download an image and convert it to a Texture. Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data. The URI of the image to download. Parameters specifying various properties of texture that will be created. A UnityWebRequest properly configured to download an image and convert it to a Texture. Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data. The URI of the image to download. Parameters specifying various properties of texture that will be created. A UnityWebRequest properly configured to download an image and convert it to a Texture. The UnityWebRequestTexture module provides the DownloadHandlerTexture class to use UnityWebRequest to download Textures.