{ "totalVariantsIn": 6520, "totalVariantsOut": 3083, "shaders": [ { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/Universal Render Pipeline/Sampling", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "BoxDownsample (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 38.973600000000008 } ] } ] }, { "inputVariants": 22, "outputVariants": 22, "name": "Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion", "pipelines": [ { "inputVariants": 22, "outputVariants": 22, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 4, "outputVariants": 4, "variantName": "SSAO_Occlusion (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1711 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "SSAO_Bilateral_HorizontalBlur (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1259 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "SSAO_Bilateral_VerticalBlur (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1321 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "SSAO_Bilateral_FinalBlur (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.11270000000000001 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "SSAO_Bilateral_FinalBlur_AfterOpaque (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2447 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "SSAO_Gaussian_HorizontalBlur (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.17270000000000003 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "SSAO_Gaussian_VerticalBlur (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.21780000000000003 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "SSAO_Gaussian_VerticalBlur_AfterOpaque (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1396 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "SSAO_Kawase (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1829 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "SSAO_Kawase_AfterOpaque (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2596 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/Universal Render Pipeline/Stop NaN", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Stop NaN (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.18030000000000002 } ] } ] }, { "inputVariants": 8, "outputVariants": 8, "name": "Hidden/CoreSRP/CoreCopy", "pipelines": [ { "inputVariants": 8, "outputVariants": 8, "pipeline": "", "variants": [ { "inputVariants": 4, "outputVariants": 4, "variantName": "Copy (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.17350000000000002 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "CopyMS (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1439 } ] } ] }, { "inputVariants": 12, "outputVariants": 12, "name": "Hidden/Universal Render Pipeline/CameraMotionBlur", "pipelines": [ { "inputVariants": 12, "outputVariants": 12, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Camera Motion Blur - Low Quality (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.3095 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Camera Motion Blur - Medium Quality (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.11960000000000001 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Camera Motion Blur - High Quality (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2994 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Camera And Object Motion Blur - Low Quality (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1283 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Camera And Object Motion Blur - Medium Quality (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1311 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Camera And Object Motion Blur - High Quality (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1821 } ] } ] }, { "inputVariants": 24, "outputVariants": 20, "name": "Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass", "pipelines": [ { "inputVariants": 24, "outputVariants": 20, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 16, "outputVariants": 16, "variantName": "ForwardLit (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.43160000000000006 }, { "inputVariants": 4, "outputVariants": 0, "variantName": "GBuffer (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.46140000000000006 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "DepthOnly (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.13490000000000003 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "DepthNormals (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.25270000000000006 } ] } ] }, { "inputVariants": 20, "outputVariants": 20, "name": "Hidden/Universal Render Pipeline/BokehDepthOfField", "pipelines": [ { "inputVariants": 20, "outputVariants": 20, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Bokeh Depth Of Field CoC (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.19340000000000003 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Bokeh Depth Of Field Prefilter (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.10840000000000001 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Bokeh Depth Of Field Blur (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1022 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Bokeh Depth Of Field Post Blur (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.10450000000000001 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Bokeh Depth Of Field Composite (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1443 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Bokeh Depth Of Field CoC (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.11560000000000001 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Bokeh Depth Of Field Prefilter (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.11750000000000001 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Bokeh Depth Of Field Blur (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.12290000000000001 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Bokeh Depth Of Field Post Blur (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.1164 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Bokeh Depth Of Field Composite (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.11560000000000001 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/Core/FallbackError", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1507 } ] } ] }, { "inputVariants": 2, "outputVariants": 0, "name": "Hidden/Universal Render Pipeline/XR/XROcclusionMesh", "pipelines": [ { "inputVariants": 2, "outputVariants": 0, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 0, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.44970000000000007 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "EASU (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1516 } ] } ] }, { "inputVariants": 4, "outputVariants": 4, "name": "Hidden/Universal/HDRDebugView", "pipelines": [ { "inputVariants": 4, "outputVariants": 4, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.13470000000000002 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 1 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.11750000000000001 } ] } ] }, { "inputVariants": 14, "outputVariants": 14, "name": "Hidden/Universal Render Pipeline/GaussianDepthOfField", "pipelines": [ { "inputVariants": 14, "outputVariants": 14, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Gaussian Depth Of Field CoC (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.20320000000000003 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "Gaussian Depth Of Field Prefilter (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.161 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Gaussian Depth Of Field Blur Horizontal (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1129 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Gaussian Depth Of Field Blur Vertical (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1293 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "Gaussian Depth Of Field Composite (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.21200000000000003 } ] } ] }, { "inputVariants": 12, "outputVariants": 12, "name": "Hidden/Universal Render Pipeline/Bloom", "pipelines": [ { "inputVariants": 12, "outputVariants": 12, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 4, "outputVariants": 4, "variantName": "Bloom Prefilter (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.20450000000000002 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Bloom Blur Horizontal (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.139 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Bloom Blur Vertical (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.11380000000000001 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "Bloom Upsample (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1495 } ] } ] }, { "inputVariants": 18, "outputVariants": 18, "name": "Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing", "pipelines": [ { "inputVariants": 18, "outputVariants": 18, "pipeline": "", "variants": [ { "inputVariants": 6, "outputVariants": 6, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2916 }, { "inputVariants": 6, "outputVariants": 6, "variantName": "Pass 1 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2591 }, { "inputVariants": 6, "outputVariants": 6, "variantName": "Pass 2 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1841 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/Universal Render Pipeline/LutBuilderLdr", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "LutBuilderLdr (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.18080000000000003 } ] } ] }, { "inputVariants": 66, "outputVariants": 66, "name": "Hidden/Universal Render Pipeline/LensFlareDataDriven", "pipelines": [ { "inputVariants": 66, "outputVariants": 66, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 16, "outputVariants": 16, "variantName": "LensFlareAdditive (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.3905 }, { "inputVariants": 16, "outputVariants": 16, "variantName": "LensFlareScreen (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.40750000000000005 }, { "inputVariants": 16, "outputVariants": 16, "variantName": "LensFlarePremultiply (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.39490000000000005 }, { "inputVariants": 16, "outputVariants": 16, "variantName": "LensFlareLerp (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 1.5450000000000002 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "LensFlareOcclusion (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.13190000000000003 } ] } ] }, { "inputVariants": 10, "outputVariants": 10, "name": "Hidden/Universal Render Pipeline/LensFlareScreenSpace", "pipelines": [ { "inputVariants": 10, "outputVariants": 10, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "LensFlareScreenSpac Prefilter (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2286 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "LensFlareScreenSpace Downsample (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.11850000000000001 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "LensFlareScreenSpace Upsample (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1917 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "LensFlareScreenSpace Composition (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1696 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "LensFlareScreenSpace Write to BloomTexture (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1165 } ] } ] }, { "inputVariants": 58, "outputVariants": 58, "name": "Hidden/Universal/CoreBlit", "pipelines": [ { "inputVariants": 58, "outputVariants": 58, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Nearest (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1257 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Bilinear (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1076 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "NearestQuad (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1194 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "BilinearQuad (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1739 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "NearestQuadPadding (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1386 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "BilinearQuadPadding (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1285 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "NearestQuadPaddingRepeat (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1322 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "BilinearQuadPaddingRepeat (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.11410000000000001 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "BilinearQuadPaddingOctahedral (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1449 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "NearestQuadPaddingAlphaBlend (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1439 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "BilinearQuadPaddingAlphaBlend (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1389 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "NearestQuadPaddingAlphaBlendRepeat (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.12190000000000001 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "BilinearQuadPaddingAlphaBlendRepeat (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.17300000000000002 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "BilinearQuadPaddingAlphaBlendOctahedral (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1194 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "CubeToOctahedral (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.5016 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "CubeToOctahedralLuminance (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.12660000000000003 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "CubeToOctahedralAlpha (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1477 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "CubeToOctahedralRed (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1386 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "BilinearQuadLuminance (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1223 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "BilinearQuadAlpha (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.11330000000000001 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "BilinearQuadRed (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.11900000000000001 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "NearestCubeToOctahedralPadding (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1573 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "BilinearCubeToOctahedralPadding (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.22080000000000003 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "BilinearDebugDraw (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.16290000000000003 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "NearestDebugDraw (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1778 } ] } ] }, { "inputVariants": 14, "outputVariants": 14, "name": "Hidden/Universal Render Pipeline/TemporalAA", "pipelines": [ { "inputVariants": 14, "outputVariants": 14, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "TemporalAA - Accumulate - Quality Very Low (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1267 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "TemporalAA - Accumulate - Quality Low (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.11280000000000001 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "TemporalAA - Accumulate - Quality Medium (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1318 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "TemporalAA - Accumulate - Quality High (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.16740000000000003 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "TemporalAA - Accumulate - Quality Very High (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.32830000000000006 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "TemporalAA - Copy History (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1337 } ] } ] }, { "inputVariants": 4, "outputVariants": 4, "name": "Hidden/Universal Render Pipeline/PaniniProjection", "pipelines": [ { "inputVariants": 4, "outputVariants": 4, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 4, "outputVariants": 4, "variantName": "Panini Projection (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1701 } ] } ] }, { "inputVariants": 4, "outputVariants": 0, "name": "Hidden/Universal/BlitHDROverlay", "pipelines": [ { "inputVariants": 4, "outputVariants": 0, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 0, "variantName": "BilinearDebugDraw (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.10310000000000001 }, { "inputVariants": 2, "outputVariants": 0, "variantName": "NearestDebugDraw (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.08800000000000001 } ] } ] }, { "inputVariants": 256, "outputVariants": 192, "name": "Hidden/Universal Render Pipeline/FinalPost", "pipelines": [ { "inputVariants": 256, "outputVariants": 192, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 128, "outputVariants": 96, "variantName": "FinalPost (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 1.9805000000000002 }, { "inputVariants": 128, "outputVariants": 96, "variantName": "FinalPost (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 2.289 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/Universal Render Pipeline/CameraMotionVectors", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Camera Motion Vectors (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.19240000000000002 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/Universal Render Pipeline/Debug/DebugReplacement", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Vertex Attributes (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.16970000000000003 } ] } ] }, { "inputVariants": 4, "outputVariants": 4, "name": "Hidden/Universal/CoreBlitColorAndDepth", "pipelines": [ { "inputVariants": 4, "outputVariants": 4, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "ColorOnly (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.3573 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "ColorAndDepth (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1762 } ] } ] }, { "inputVariants": 4, "outputVariants": 0, "name": "Hidden/Universal Render Pipeline/XR/XRMirrorView", "pipelines": [ { "inputVariants": 4, "outputVariants": 0, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 4, "outputVariants": 0, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1797 } ] } ] }, { "inputVariants": 16, "outputVariants": 16, "name": "Hidden/Universal Render Pipeline/CopyDepth", "pipelines": [ { "inputVariants": 16, "outputVariants": 16, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 16, "outputVariants": 16, "variantName": "CopyDepth (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.4329 } ] } ] }, { "inputVariants": 108, "outputVariants": 36, "name": "Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass", "pipelines": [ { "inputVariants": 108, "outputVariants": 36, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 96, "outputVariants": 32, "variantName": "ForwardLit (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 1.7359 }, { "inputVariants": 8, "outputVariants": 0, "variantName": "GBuffer (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1563 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "DepthOnly (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1569 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "DepthNormalsOnly (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1391 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/Universal Render Pipeline/FallbackError", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1206 } ] } ] }, { "inputVariants": 1920, "outputVariants": 864, "name": "Hidden/Universal Render Pipeline/UberPost", "pipelines": [ { "inputVariants": 1920, "outputVariants": 864, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 1920, "outputVariants": 864, "variantName": "UberPost (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 36.2182 } ] } ] }, { "inputVariants": 12, "outputVariants": 8, "name": "Hidden/Universal Render Pipeline/Scaling Setup", "pipelines": [ { "inputVariants": 12, "outputVariants": 8, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 12, "outputVariants": 8, "variantName": "ScalingSetup (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2604 } ] } ] }, { "inputVariants": 37, "outputVariants": 0, "name": "Hidden/Universal Render Pipeline/StencilDeferred", "pipelines": [ { "inputVariants": 37, "outputVariants": 0, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 0, "variantName": "Stencil Volume (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.083 }, { "inputVariants": 8, "outputVariants": 0, "variantName": "Deferred Punctual Light (Lit) (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.09040000000000001 }, { "inputVariants": 8, "outputVariants": 0, "variantName": "Deferred Punctual Light (SimpleLit) (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1143 }, { "inputVariants": 8, "outputVariants": 0, "variantName": "Deferred Directional Light (Lit) (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1451 }, { "inputVariants": 8, "outputVariants": 0, "variantName": "Deferred Directional Light (SimpleLit) (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.16290000000000003 }, { "inputVariants": 1, "outputVariants": 0, "variantName": "Fog (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1371 }, { "inputVariants": 1, "outputVariants": 0, "variantName": "ClearStencilPartial (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.0874 }, { "inputVariants": 1, "outputVariants": 0, "variantName": "SSAOOnly (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.0805 } ] } ] }, { "inputVariants": 6, "outputVariants": 6, "name": "Hidden/Universal Render Pipeline/LutBuilderHdr", "pipelines": [ { "inputVariants": 6, "outputVariants": 6, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 6, "outputVariants": 6, "variantName": "LutBuilderHdr (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.4368 } ] } ] }, { "inputVariants": 2, "outputVariants": 0, "name": "Hidden/Universal Render Pipeline/DBufferClear", "pipelines": [ { "inputVariants": 2, "outputVariants": 0, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 0, "variantName": "DBufferClear (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1228 } ] } ] }, { "inputVariants": 52, "outputVariants": 52, "name": "Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit", "pipelines": [ { "inputVariants": 52, "outputVariants": 52, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 32, "outputVariants": 32, "variantName": "TerrainDetailVertex (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.6621 }, { "inputVariants": 16, "outputVariants": 16, "variantName": "TerrainDetailVertex - GBuffer (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.41250000000000006 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "DepthOnly (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.11380000000000001 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "DepthNormals (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1247 } ] } ] }, { "inputVariants": 2, "outputVariants": 0, "name": "Hidden/Universal Render Pipeline/XR/XRMotionVector", "pipelines": [ { "inputVariants": 2, "outputVariants": 0, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 2, "outputVariants": 0, "variantName": "XR Camera MotionVectors (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.126 } ] } ] }, { "inputVariants": 24, "outputVariants": 24, "name": "Hidden/BilateralBlur", "pipelines": [ { "inputVariants": 24, "outputVariants": 24, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.17700000000000003 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 1 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.23600000000000002 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 2 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1923 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 3 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2104 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 4 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1832 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 5 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.4808 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 6 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.14450000000000003 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 7 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.20370000000000003 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 8 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.19240000000000002 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 9 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.17370000000000003 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 10 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1782 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 11 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1458 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/BlitAdd", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.18330000000000003 } ] } ] }, { "inputVariants": 46, "outputVariants": 46, "name": "Custom/Refraction", "pipelines": [ { "inputVariants": 46, "outputVariants": 46, "pipeline": "", "variants": [ { "inputVariants": 16, "outputVariants": 16, "variantName": "FORWARD (ForwardBase) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.5376000000000001 }, { "inputVariants": 26, "outputVariants": 26, "variantName": "FORWARD (ForwardAdd) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.5870000000000001 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "ShadowCaster (ShadowCaster) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1834 } ] } ] }, { "inputVariants": 8, "outputVariants": 8, "name": "TextMeshPro/Sprite", "pipelines": [ { "inputVariants": 8, "outputVariants": 8, "pipeline": "", "variants": [ { "inputVariants": 8, "outputVariants": 8, "variantName": "Default (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2836 } ] } ] }, { "inputVariants": 10, "outputVariants": 10, "name": "Sandbox/VolumetricLight", "pipelines": [ { "inputVariants": 10, "outputVariants": 10, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.20550000000000002 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 1 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1293 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 2 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1285 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 3 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.48300000000000006 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 4 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1322 } ] } ] }, { "inputVariants": 6, "outputVariants": 6, "name": "Skybox/Procedural", "pipelines": [ { "inputVariants": 6, "outputVariants": 6, "pipeline": "", "variants": [ { "inputVariants": 6, "outputVariants": 6, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.23190000000000003 } ] } ] }, { "inputVariants": 8, "outputVariants": 8, "name": "TextMeshPro/Distance Field", "pipelines": [ { "inputVariants": 8, "outputVariants": 8, "pipeline": "", "variants": [ { "inputVariants": 8, "outputVariants": 8, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.3256 } ] } ] }, { "inputVariants": 3298, "outputVariants": 1112, "name": "Universal Render Pipeline/Lit", "pipelines": [ { "inputVariants": 3298, "outputVariants": 1112, "pipeline": "UniversalPipeline", "variants": [ { "inputVariants": 3072, "outputVariants": 1024, "variantName": "ForwardLit (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 51.364000000000007 }, { "inputVariants": 32, "outputVariants": 32, "variantName": "ShadowCaster (ShadowCaster) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 2.0776 }, { "inputVariants": 128, "outputVariants": 0, "variantName": "GBuffer (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 2.0463 }, { "inputVariants": 16, "outputVariants": 16, "variantName": "DepthOnly (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.5607 }, { "inputVariants": 32, "outputVariants": 32, "variantName": "DepthNormals (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.9519000000000001 }, { "inputVariants": 2, "outputVariants": 0, "variantName": "Universal2D (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 1.2139 }, { "inputVariants": 8, "outputVariants": 8, "variantName": "MotionVectors (MotionVectors) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.6406000000000001 }, { "inputVariants": 8, "outputVariants": 0, "variantName": "XRMotionVectors (ScriptableRenderPipeline) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2401 } ] } ] }, { "inputVariants": 24, "outputVariants": 24, "name": "TextMeshPro/Mobile/Distance Field", "pipelines": [ { "inputVariants": 24, "outputVariants": 24, "pipeline": "", "variants": [ { "inputVariants": 24, "outputVariants": 24, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.865 } ] } ] }, { "inputVariants": 20, "outputVariants": 20, "name": "Legacy Shaders/VertexLit", "pipelines": [ { "inputVariants": 20, "outputVariants": 20, "pipeline": "", "variants": [ { "inputVariants": 12, "outputVariants": 12, "variantName": "Pass 0 (Vertex) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.508 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "Pass 1 (VertexLM) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2716 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "ShadowCaster (ShadowCaster) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.3335 } ] } ] }, { "inputVariants": 60, "outputVariants": 60, "name": "Legacy Shaders/Diffuse", "pipelines": [ { "inputVariants": 60, "outputVariants": 60, "pipeline": "", "variants": [ { "inputVariants": 32, "outputVariants": 32, "variantName": "FORWARD (ForwardBase) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 1.1707 }, { "inputVariants": 20, "outputVariants": 20, "variantName": "FORWARD (ForwardAdd) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.6201 }, { "inputVariants": 8, "outputVariants": 8, "variantName": "DEFERRED (Deferred) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.3124 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/Internal-StencilWrite", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.5947 } ] } ] }, { "inputVariants": 20, "outputVariants": 20, "name": "Hidden/Internal-DepthNormalsTexture", "pipelines": [ { "inputVariants": 20, "outputVariants": 20, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.17550000000000003 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.1678 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 2) (ShaderType: Vertex)", "stripTimeMs": 0.22640000000000003 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 3) (ShaderType: Vertex)", "stripTimeMs": 0.1728 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 4) (ShaderType: Vertex)", "stripTimeMs": 0.1963 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 5) (ShaderType: Vertex)", "stripTimeMs": 0.1653 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 1 (Normal) (SubShader: 5) (ShaderType: Vertex)", "stripTimeMs": 0.1652 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 6) (ShaderType: Vertex)", "stripTimeMs": 0.20570000000000003 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 7) (ShaderType: Vertex)", "stripTimeMs": 0.1414 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 8) (ShaderType: Vertex)", "stripTimeMs": 0.1602 } ] } ] }, { "inputVariants": 32, "outputVariants": 32, "name": "Hidden/Internal-ScreenSpaceShadows", "pipelines": [ { "inputVariants": 32, "outputVariants": 32, "pipeline": "", "variants": [ { "inputVariants": 8, "outputVariants": 8, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.3935 }, { "inputVariants": 8, "outputVariants": 8, "variantName": "Pass 0 (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.3257 }, { "inputVariants": 8, "outputVariants": 8, "variantName": "Pass 0 (Normal) (SubShader: 2) (ShaderType: Vertex)", "stripTimeMs": 0.45940000000000005 }, { "inputVariants": 8, "outputVariants": 8, "variantName": "Pass 0 (Normal) (SubShader: 3) (ShaderType: Vertex)", "stripTimeMs": 0.4298 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/Internal-CombineDepthNormals", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.3466 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/BlitCopy", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2591 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/BlitCopyDepth", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.24050000000000003 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/ConvertTexture", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2155 } ] } ] }, { "inputVariants": 54, "outputVariants": 54, "name": "Hidden/Internal-DeferredShading", "pipelines": [ { "inputVariants": 54, "outputVariants": 54, "pipeline": "", "variants": [ { "inputVariants": 52, "outputVariants": 52, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 1.7582 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 1 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2288 } ] } ] }, { "inputVariants": 6, "outputVariants": 6, "name": "Hidden/Internal-DeferredReflections", "pipelines": [ { "inputVariants": 6, "outputVariants": 6, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2154 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "Pass 1 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.39590000000000005 } ] } ] }, { "inputVariants": 6, "outputVariants": 6, "name": "Hidden/Internal-MotionVectors", "pipelines": [ { "inputVariants": 6, "outputVariants": 6, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (MotionVectors) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.15940000000000002 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 1 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.165 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 2 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2962 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/Internal-Flare", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.22310000000000003 } ] } ] }, { "inputVariants": 4, "outputVariants": 4, "name": "Hidden/Internal-Halo", "pipelines": [ { "inputVariants": 4, "outputVariants": 4, "pipeline": "", "variants": [ { "inputVariants": 4, "outputVariants": 4, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.3065 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/BlitCopyWithDepth", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1621 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/BlitToDepth", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2235 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/BlitToDepth_MSAA", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1676 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/BlitCopyHDRTonemap", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.20550000000000002 } ] } ] }, { "inputVariants": 6, "outputVariants": 6, "name": "Hidden/Internal-DebugPattern", "pipelines": [ { "inputVariants": 6, "outputVariants": 6, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Target Color and DepthStencil (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2854 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Target only Color (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1568 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Target only DepthStencil (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1424 } ] } ] }, { "inputVariants": 4, "outputVariants": 4, "name": "Hidden/Internal-GUITextureClip", "pipelines": [ { "inputVariants": 4, "outputVariants": 4, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.19870000000000002 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.1945 } ] } ] }, { "inputVariants": 4, "outputVariants": 4, "name": "Hidden/Internal-GUITextureClipText", "pipelines": [ { "inputVariants": 4, "outputVariants": 4, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1786 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.1625 } ] } ] }, { "inputVariants": 4, "outputVariants": 4, "name": "Hidden/Internal-GUITexture", "pipelines": [ { "inputVariants": 4, "outputVariants": 4, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2003 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.2597 } ] } ] }, { "inputVariants": 4, "outputVariants": 4, "name": "Hidden/Internal-GUITextureBlit", "pipelines": [ { "inputVariants": 4, "outputVariants": 4, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.18780000000000003 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.1731 } ] } ] }, { "inputVariants": 4, "outputVariants": 4, "name": "Hidden/Internal-GUIRoundedRect", "pipelines": [ { "inputVariants": 4, "outputVariants": 4, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2286 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.1864 } ] } ] }, { "inputVariants": 4, "outputVariants": 4, "name": "Hidden/Internal-GUIRoundedRectWithColorPerBorder", "pipelines": [ { "inputVariants": 4, "outputVariants": 4, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1772 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.1395 } ] } ] }, { "inputVariants": 4, "outputVariants": 4, "name": "Hidden/Internal-UIRDefault", "pipelines": [ { "inputVariants": 4, "outputVariants": 4, "pipeline": "", "variants": [ { "inputVariants": 4, "outputVariants": 4, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1726 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/Internal-UIRAtlasBlitCopy", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.1741 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/Internal-UIRDefaultWorld", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2169 } ] } ] }, { "inputVariants": 8, "outputVariants": 8, "name": "Sprites/Default", "pipelines": [ { "inputVariants": 8, "outputVariants": 8, "pipeline": "", "variants": [ { "inputVariants": 8, "outputVariants": 8, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2962 } ] } ] }, { "inputVariants": 8, "outputVariants": 8, "name": "Sprites/Mask", "pipelines": [ { "inputVariants": 8, "outputVariants": 8, "pipeline": "", "variants": [ { "inputVariants": 8, "outputVariants": 8, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2772 } ] } ] }, { "inputVariants": 8, "outputVariants": 8, "name": "UI/Default", "pipelines": [ { "inputVariants": 8, "outputVariants": 8, "pipeline": "", "variants": [ { "inputVariants": 8, "outputVariants": 8, "variantName": "Default (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.31930000000000005 } ] } ] }, { "inputVariants": 8, "outputVariants": 8, "name": "UI/DefaultETC1", "pipelines": [ { "inputVariants": 8, "outputVariants": 8, "pipeline": "", "variants": [ { "inputVariants": 8, "outputVariants": 8, "variantName": "Default (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.3719 } ] } ] }, { "inputVariants": 4, "outputVariants": 4, "name": "Hidden/CubeBlur", "pipelines": [ { "inputVariants": 4, "outputVariants": 4, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.22920000000000002 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.20950000000000003 } ] } ] }, { "inputVariants": 4, "outputVariants": 4, "name": "Hidden/CubeCopy", "pipelines": [ { "inputVariants": 4, "outputVariants": 4, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2036 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.1776 } ] } ] }, { "inputVariants": 4, "outputVariants": 4, "name": "Hidden/CubeBlend", "pipelines": [ { "inputVariants": 4, "outputVariants": 4, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.20770000000000003 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.1734 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/VR/BlitTexArraySlice", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.20270000000000003 } ] } ] }, { "inputVariants": 20, "outputVariants": 20, "name": "Hidden/Internal-ODSWorldTexture", "pipelines": [ { "inputVariants": 20, "outputVariants": 20, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.19820000000000002 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.2131 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 2) (ShaderType: Vertex)", "stripTimeMs": 0.3773 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 3) (ShaderType: Vertex)", "stripTimeMs": 0.2053 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 4) (ShaderType: Vertex)", "stripTimeMs": 0.4349 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 5) (ShaderType: Vertex)", "stripTimeMs": 0.2929 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 1 (Normal) (SubShader: 5) (ShaderType: Vertex)", "stripTimeMs": 0.3042 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 6) (ShaderType: Vertex)", "stripTimeMs": 0.182 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 7) (ShaderType: Vertex)", "stripTimeMs": 0.25730000000000005 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 8) (ShaderType: Vertex)", "stripTimeMs": 0.2079 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/Internal-CubemapToEquirect", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2685 } ] } ] }, { "inputVariants": 3, "outputVariants": 3, "name": "Hidden/VR/BlitFromTex2DToTexArraySlice", "pipelines": [ { "inputVariants": 3, "outputVariants": 3, "pipeline": "", "variants": [ { "inputVariants": 1, "outputVariants": 1, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.22110000000000003 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 1) (ShaderType: Vertex)", "stripTimeMs": 0.17450000000000003 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/VideoComposite", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Default (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2444 } ] } ] }, { "inputVariants": 30, "outputVariants": 30, "name": "Hidden/VideoDecode", "pipelines": [ { "inputVariants": 30, "outputVariants": 30, "pipeline": "", "variants": [ { "inputVariants": 4, "outputVariants": 4, "variantName": "YCbCr_To_RGB1 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.19940000000000003 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "YCbCrA_To_RGBAFull (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2755 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "YCbCrA_To_RGBA (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.25320000000000006 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "Flip_RGBA_To_RGBA (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2126 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "Flip_RGBASplit_To_RGBA (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.3141 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "Flip_NV12_To_RGB1 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2679 }, { "inputVariants": 4, "outputVariants": 4, "variantName": "Flip_NV12_To_RGBA (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.3302 }, { "inputVariants": 2, "outputVariants": 2, "variantName": "Flip_P010_To_RGB1 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.3173 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/Compositing", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Mix_RGBA_To_RGBA (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.2867 } ] } ] }, { "inputVariants": 2, "outputVariants": 2, "name": "Hidden/TextCore/Distance Field SSD", "pipelines": [ { "inputVariants": 2, "outputVariants": 2, "pipeline": "", "variants": [ { "inputVariants": 2, "outputVariants": 2, "variantName": "Pass 0 (Normal) (SubShader: 0) (ShaderType: Vertex)", "stripTimeMs": 0.17070000000000003 } ] } ] } ] }