Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.57f1 (b7b9860b7bbd) revision 12040582'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'ru' Physical Memory: 16236 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-09-17T19:05:38Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.57f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/Бгуир/GIT/Unity_1lab/1 laba -logFile Logs/AssetImportWorker1.log -srvPort 56524 -job-worker-count 5 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: D:/Бгуир/GIT/Unity_1lab/1 laba D:/Бгуир/GIT/Unity_1lab/1 laba [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [15144] Target information: Player connection [15144] * "[IP] 192.168.192.33 [Port] 0 [Flags] 2 [Guid] 3998064044 [EditorId] 3998064044 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [15144] * "[IP] 169.254.98.93 [Port] 0 [Flags] 2 [Guid] 3998064044 [EditorId] 3998064044 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [15144] * "[IP] 192.168.0.150 [Port] 0 [Flags] 2 [Guid] 3998064044 [EditorId] 3998064044 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [15144] Host joined multi-casting on [225.0.0.222:54997]... Player connection [15144] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.57f1 (b7b9860b7bbd) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Бгуир/GIT/Unity_1lab/1 laba/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2560) Vendor: NVIDIA VRAM: 5996 MB Driver: 32.0.15.7700 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56140 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll Registered in 0.003455 seconds. - Loaded All Assemblies, in 0.397 seconds Native extension for UWP target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.372 seconds Domain Reload Profiling: 768ms BeginReloadAssembly (129ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (37ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (50ms) LoadAllAssembliesAndSetupDomain (168ms) LoadAssemblies (126ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (164ms) TypeCache.Refresh (162ms) TypeCache.ScanAssembly (147ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (372ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (319ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (64ms) ProcessInitializeOnLoadAttributes (163ms) ProcessInitializeOnLoadMethodAttributes (59ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.789 seconds Refreshing native plugins compatible for Editor in 0.51 ms, found 3 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.816 seconds Domain Reload Profiling: 1604ms BeginReloadAssembly (196ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (41ms) RebuildCommonClasses (42ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (48ms) LoadAllAssembliesAndSetupDomain (485ms) LoadAssemblies (329ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (256ms) TypeCache.Refresh (193ms) TypeCache.ScanAssembly (178ms) BuildScriptInfoCaches (49ms) ResolveRequiredComponents (12ms) FinalizeReload (817ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (617ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (141ms) ProcessInitializeOnLoadAttributes (408ms) ProcessInitializeOnLoadMethodAttributes (57ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (6ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 0.95 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6129 unused Assets / (3.6 MB). Loaded Objects now: 6855. Memory consumption went from 143.1 MB to 139.5 MB. Total: 22.644400 ms (FindLiveObjects: 2.139100 ms CreateObjectMapping: 3.601500 ms MarkObjects: 11.187800 ms DeleteObjects: 5.714300 ms) ======================================================================== Received Import Request. Time since last request: 1017.978139 seconds. path: Assets/Models/weighing_machine artifactKey: Guid(445eb1108b110864fb77381eec1dea2e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Models/weighing_machine using Guid(445eb1108b110864fb77381eec1dea2e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd3f4a94bdb824b377b35af7e947a925d') in 0.0077729 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.704 seconds Refreshing native plugins compatible for Editor in 0.54 ms, found 3 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.810 seconds Domain Reload Profiling: 1517ms BeginReloadAssembly (224ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (56ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (402ms) LoadAssemblies (333ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (177ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (157ms) ResolveRequiredComponents (11ms) FinalizeReload (811ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (636ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (152ms) ProcessInitializeOnLoadAttributes (390ms) ProcessInitializeOnLoadMethodAttributes (70ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 1.11 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6126 unused Assets / (4.1 MB). Loaded Objects now: 6872. Memory consumption went from 154.3 MB to 150.2 MB. Total: 18.595800 ms (FindLiveObjects: 2.470300 ms CreateObjectMapping: 1.756300 ms MarkObjects: 9.997500 ms DeleteObjects: 4.370000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.910 seconds Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.667 seconds Domain Reload Profiling: 1581ms BeginReloadAssembly (356ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (88ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (488ms) LoadAssemblies (486ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (190ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (167ms) ResolveRequiredComponents (10ms) FinalizeReload (668ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (510ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (108ms) ProcessInitializeOnLoadAttributes (342ms) ProcessInitializeOnLoadMethodAttributes (51ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 17 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (5.4 MB). Loaded Objects now: 6877. Memory consumption went from 156.1 MB to 150.7 MB. Total: 16.567000 ms (FindLiveObjects: 1.392900 ms CreateObjectMapping: 1.893600 ms MarkObjects: 8.161100 ms DeleteObjects: 5.117000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.05 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 17 Unused Serialized files (Serialized files now loaded: 0) Unloading 6126 unused Assets / (5.5 MB). Loaded Objects now: 6877. Memory consumption went from 156.4 MB to 150.9 MB. Total: 18.474500 ms (FindLiveObjects: 1.356600 ms CreateObjectMapping: 2.010300 ms MarkObjects: 8.740400 ms DeleteObjects: 6.365000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.652 seconds Refreshing native plugins compatible for Editor in 0.53 ms, found 3 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.695 seconds Domain Reload Profiling: 1350ms BeginReloadAssembly (203ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (50ms) RebuildCommonClasses (34ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (375ms) LoadAssemblies (295ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (172ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (149ms) ResolveRequiredComponents (12ms) FinalizeReload (696ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (537ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (114ms) ProcessInitializeOnLoadAttributes (361ms) ProcessInitializeOnLoadMethodAttributes (52ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 1.07 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 17 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (5.4 MB). Loaded Objects now: 6879. Memory consumption went from 156.3 MB to 150.8 MB. Total: 15.755900 ms (FindLiveObjects: 1.453900 ms CreateObjectMapping: 1.551000 ms MarkObjects: 7.904000 ms DeleteObjects: 4.845100 ms) Prepare: number of updated asset objects reloaded= 0