UnityEditor.EmbreeModule Options for bounding volume hierarchy (BVH) build. With this option enabled, Unity performs spatial splits. This increases the memory footprint, but the resulting BVH makes the ray tracing stage faster. With this option enabled, Unity builds a top level BVH (for instances). When disabled, it builds a bottom level BVH (for a Mesh). The maximum number of primitives allowed in a leaf node. The minimum number of primitives allowed in a leaf node. BVH build quality. BVH build quality. Highest possible ray tracing performance, slowest build time. This quality level uses spatial splits when enabled. Faster build time, slower ray tracing performance. Can be beneficial for dynamic scenes. This level balances the build time and ray tracing performance. Characteristics of a primitive used in the BVH build. Lower bound of the primitive's bounding box. Specify the primitive ID. The ID is written in leaf nodes. Upper bound of the primitive's bounding box.