UnityEditor.PhysicsModule A class for a compound handle to edit multiaxial angular motion limits in the Scene view. The Handles.CapFunction to use when displaying the angle control handle. The Handles.SizeFunction to specify how large the angle control handle should be. Returns or specifies the opacity to use when rendering fill shapes for the range of motion for each axis. Defaults to 0.1. Returns or specifies the radius of the arc for the handle. Defaults to 1.0. Returns or specifies the opacity to use for the curved lines along the outside of the arcs of motion. Defaults to 1.0. Returns or specifies the color to use for the handle limiting motion around the x-axis. Defaults to Handles.xAxisColor. Returns or specifies the maximum angular motion about the x-axis. Returns or specifies the minimum angular motion about the x-axis. Returns or specifies how angular motion is limited about the x-axis. Defaults to ConfigurableJointMotion.Limited. Returns or specifies the range of valid values for angular motion about the x-axis. Defaults to [-180.0, 180.0]. Returns or specifies the color to use for the handle limiting motion around the y-axis. Defaults to Handles.yAxisColor. Returns or specifies the maximum angular motion about the y-axis. Returns or specifies the minimum angular motion about the y-axis. Returns or specifies how angular motion is limited about the y-axis. Defaults to ConfigurableJointMotion.Limited. Returns or specifies the range of valid values for angular motion about the y-axis. Defaults to [-180.0, 180.0]. Returns or specifies the color to use for the handle limiting motion around the z-axis. Defaults to Handles.zAxisColor. Returns or specifies the maximum angular motion about the z-axis. Returns or specifies the minimum angular motion about the z-axis. Returns or specifies how angular motion is limited about the z-axis. Defaults to ConfigurableJointMotion.Limited. Returns or specifies the range of valid values for angular motion about the z-axis. Defaults to [-180.0, 180.0]. Creates a new instance of the JointAngularLimitHandle class. A function to display this instance in the current handle camera using its current configuration. Displays the Physics Debug Visualization options. The Physics Debug Visualization is only displayed if this window is visible. Additional resources: PhysicsVisualizationSettings. This class contains the settings controlling the Physics Debug Visualization. Color for Articulation Bodies. Alpha amount used for transparency blending. Whether or not the center of mass visualization should be constant screen space size. Used to disinguish neighboring Colliders. Contact arrow color. ContactPoint.impulse arrow color. Contact point separation color. Shows extra options used to develop and debug the physics visualization. Dirty marker used for refreshing the GUI. Enables the mouse-over highlighting and mouse selection modes. Forcing the drawing of Colliders on top of any other geometry, regardless of depth. The scale by which the inertia tensor lines are multiplied. Color for kinematic Rigidbodies. The maximum number of queries that the PhysicsDebugWindow will visualize at one given time. Color that the Physics Debugger uses for query visualization. Color for Rigidbodies, primarily active ones. Whether the PhysicsDebugWindow visualizes all contacts. Should the PhysicsDebugWindow display the collision geometry. Whether the PhysicsDebugWindow shows ContactPoint.impulse. Whether the PhysicsDebugWindow shows contacts. Whether the PhysicsDebugWindow shows contact separation. Color for Rigidbodies that are controlled by the physics simulator, but are not currently being simulated. Color for Colliders that do not have a Rigidbody component. Maximum number of mesh tiles available to draw all Terrain Colliders. Color for Colliders that are Triggers. Whether PhysicsDebugWindow takes the PhysicsVisualizationSettings filtering settings into account when visualizing contacts. Controls whether the SceneView or the GameView camera is used. Not shown in the UI. Whether varied colors are used for PhysicsDebugWindow contact visualization. Colliders within this distance will be displayed. Clears the highlighted Collider. Deinitializes the physics debug visualization system and tracking of changes Colliders. Decides whether the Workflow in the Physics Debug window should be inclusive (<a href="PhysicsVisualizationSettings.FilterWorkflow.ShowSelectedItems.html">ShowSelectedItems<a>) or exclusive (<a href="PhysicsVisualizationSettings.FilterWorkflow.HideSelectedItems.html">HideSelectedItems<a>). With HideSelectedItems you can hide selected filter items in order to easily discard uninteresting Collider properties thereby making overview and navigation easier. With ShowSelectedItems and the Select None button is it easy to monitor very specific Colliders. Gets the query filtering state of PhysicsVisualizationSettings The QueryFilter flags that should be checked. Wheter all the flags specified by the filter are set to true. Should Articulation Bodies be shown by the Physics Visualizer. Should BoxColliders be shown. Should CapsuleColliders be shown. Should the given layer be considered by the display filter. Should the mask representing the layers be considered by the display filter. Should the kinematic Rigidbodies be considered by the display filter. Should MeshColliders be shown. Return a mask representing scenes that are enabled by display filter Should any Rigidbodies be considered by the display filter. Should the sleeping Rigidbodies be considered by the display filter. Should SphereColliders be shown. Should the Colliders without a Rigidbody component be considered by the display filter. Should TerrainColliders be shown. Should the triggers be considered by the display filter. Returns a mask that represents Unity scenes that are enabled by the display filter. Returns true if there currently is any kind of physics object highlighted. Initializes the physics debug visualization system. The system must be initialized for any physics objects to be visualized. It is normally initialized by the PhysicsDebugWindow. Is a MeshCollider convex. Corresponds to MeshCollider.convex is true. Corresponds to MeshCollider.convex is false. Enumerator used for controlling query visualization filtering. Includes all query shapes and types into the filter. Whether the filter includes box shaped queries. Whether the filter includes capsule shaped queries. Whether the filter includes cast type queries. Whether the filter includes check type queries. Empty flag Whether the filter includes overlap type queries. Whether the filter includes ray queries. Whether the Physics Debugger visualizes queries. Whether the filter includes sphere shaped queries. Resets the visualization options to their default state. Sets the query filtering state of PhysicsVisualizationSettings The QueryFilter flags which should be set The value that the specified flags should be set to Should Articulation Bodies be shown by the Physics Visualizer. Value to set. Should BoxColliders be shown. Should CapsuleColliders be shown. Should the given layer be considered by the display filter. Should the mask representing the layers be considered by the display filter. Enables or disables all filtering items. Enables or disables all filtering items. Should the kinematic Rigidbodies be considered by the display filter. Should MeshColliders be shown. Should the scene mask be considered by the display filter. Should any Rigidbodies be considered by the display filter. Should sleeping Rigidbodies and Articulation Bodies be considered by the display filter. Should SphereColliders be shown. Should the Colliders without a Rigidbody component be considered by the display filter. Should TerrainColliders be shown. Should the triggers be considered by the display filter. Sets the Unity scene mask that should be considered by the filter. Updates the mouse-over highlight at the given mouse position in screen space.