using UnityEngine; public class FreeCamera : MonoBehaviour{ public float movementSpeed = 5.0f; void FixedUpdate() { var horizontalAxis = Input.GetAxis("Horizontal") * Time.fixedDeltaTime * movementSpeed; var verticalAxis = Input.GetAxis("Vertical") * Time.fixedDeltaTime * movementSpeed; var lookX = Input.GetAxis ("Mouse X"); var lookY = Input.GetAxis ("Mouse Y"); transform.Translate(horizontalAxis, 0, 0); transform.Translate(0, 0, verticalAxis); transform.eulerAngles += new Vector3(-lookY, lookX, 0); } }