using UnityEngine; public class WinTrigger : MonoBehaviour { private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { GameUIManager uiManager = FindObjectOfType(); if (uiManager != null) { uiManager.ShowWinScreen(); Debug.Log("Игрок вошёл в зону победы!"); } else { Debug.LogError("GameUIManager не найден в сцене!"); } } } }