Unity_1lab/1 laba/Library/PackageCache/com.unity.render-pipelines.universal@ba18377e2205/Shaders/2D/Include/ShapeLightVariables.hlsl

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HLSL

#ifndef SHAPE_LIGHT_VARIABLES
#define SHAPE_LIGHT_VARIABLES
TEXTURE2D(_DefaultWhiteTex);
SAMPLER(sampler_DefaultWhiteTex);
float4 _DefaultWhiteTex_TexelSize;
half _HDREmulationScale;
#endif