Unity_1lab/1 laba/Library/PackageCache/com.unity.render-pipelines.universal@ba18377e2205/Editor/VFXGraph/VFXURPSubOutput.cs
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C#

#if HAS_VFX_GRAPH
namespace UnityEditor.VFX.URP
{
class VFXURPSubOutput : VFXSRPSubOutput
{
//URP only support motion vector on opaque geometry (with or without ShaderGraph)
public override bool supportsMotionVector => owner.isBlendModeOpaque;
}
}
#endif