Unity_1lab/1 laba/Library/PackageCache/com.unity.render-pipelines.universal@3696a2e8b4ac/ShaderLibrary/DeclareRenderingLayerTexture.hlsl
Vladislav 23109c3619 Небольшой фикс звуков
-Добавил отдельный звук шага и запахало как надо.
2025-09-16 17:48:42 +03:00

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HLSL

#ifndef UNITY_DECLARE_RENDERING_LAYER_TEXTURE_INCLUDED
#define UNITY_DECLARE_RENDERING_LAYER_TEXTURE_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D_X_FLOAT(_CameraRenderingLayersTexture);
// 2023.3 Deprecated. This is for backwards compatibility. Remove in the future.
#define sampler_CameraRenderingLayersTexture sampler_PointClamp
uint SampleSceneRenderingLayer(float2 uv)
{
float renderingLayer = SAMPLE_TEXTURE2D_X(_CameraRenderingLayersTexture, sampler_PointClamp, UnityStereoTransformScreenSpaceTex(uv)).r;
return DecodeMeshRenderingLayer(renderingLayer);
}
uint LoadSceneRenderingLayer(uint2 uv)
{
float renderingLayer = LOAD_TEXTURE2D_X(_CameraRenderingLayersTexture, uv).r;
return DecodeMeshRenderingLayer(renderingLayer);
}
#endif