Unity_1lab/1 laba/Library/PackageCache/com.unity.render-pipelines.universal@ba18377e2205/Shaders/SimpleLitMetaPass.hlsl
lapich_valya 6703b79e92 левел
поменяла расположение стенок над дверьми
2025-09-17 00:33:03 +03:00

16 lines
578 B
HLSL

#ifndef UNIVERSAL_SIMPLE_LIT_META_PASS_INCLUDED
#define UNIVERSAL_SIMPLE_LIT_META_PASS_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UniversalMetaPass.hlsl"
half4 UniversalFragmentMetaSimple(Varyings input) : SV_Target
{
float2 uv = input.uv;
MetaInput metaInput;
metaInput.Albedo = _BaseColor.rgb * SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, uv).rgb;
metaInput.Emission = SampleEmission(uv, _EmissionColor.rgb, TEXTURE2D_ARGS(_EmissionMap, sampler_EmissionMap));
return UniversalFragmentMeta(input, metaInput);
}
#endif