Unity_1lab/1 laba/Library/PackageCache/com.unity.render-pipelines.universal@ba18377e2205/Shaders/UnlitMetaPass.hlsl
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HLSL

#ifndef UNIVERSAL_UNLIT_META_PASS_INCLUDED
#define UNIVERSAL_UNLIT_META_PASS_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UniversalMetaPass.hlsl"
half4 UniversalFragmentMetaUnlit(Varyings input) : SV_Target
{
MetaInput metaInput = (MetaInput)0;
metaInput.Albedo = _BaseColor.rgb * SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, input.uv).rgb;
return UniversalFragmentMeta(input, metaInput);
}
#endif