Unity_1lab/1 laba/Library/PackageCache/com.unity.render-pipelines.universal@3696a2e8b4ac/Editor/VFXGraph/VFXShaderGraphGUI.cs
Vladislav 23109c3619 Небольшой фикс звуков
-Добавил отдельный звук шага и запахало как надо.
2025-09-16 17:48:42 +03:00

34 lines
1006 B
C#

#if HAS_VFX_GRAPH
using UnityEditor.ShaderGraph;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.Universal
{
internal class VFXShaderGraphLitGUI : ShaderGraphLitGUI
{
protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs;
}
internal class VFXShaderGraphUnlitGUI : ShaderGraphUnlitGUI
{
protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs;
}
internal class VFXSixWayGUI : SixWayGUI
{
protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs;
}
internal class VFXGenericShaderGraphMaterialGUI : GenericShaderGraphMaterialGUI
{
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
{
//When material used in VFX, all properties are converted to input slots.
//This fallback is used with sprite output.
}
}
}
#endif