Unity_1lab/1 laba/Temp/Bin/Debug/Assembly-CSharp/UnityEditor.EditorToolbarModule.xml

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XML

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEditor.EditorToolbarModule</name>
</assembly>
<member name="T:UnityEditor.Toolbars.EditorToolbarButton">
<summary>
<para>A clickable button used with EditorToolbarElementAttribute.</para>
</summary>
</member>
<member name="P:UnityEditor.Toolbars.EditorToolbarButton.icon">
<summary>
<para>The icon associated with the element.</para>
</summary>
</member>
<member name="P:UnityEditor.Toolbars.EditorToolbarButton.text">
<summary>
<para>The text associated with the element.</para>
</summary>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarButton.#ctor">
<summary>
<para>Constructor.</para>
</summary>
<param name="clickEvent">Action triggered when the button is clicked.</param>
<param name="text">The text associated with the element.</param>
<param name="icon">The icon associated with the element.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarButton.#ctor(System.Action)">
<summary>
<para>Constructor.</para>
</summary>
<param name="clickEvent">Action triggered when the button is clicked.</param>
<param name="text">The text associated with the element.</param>
<param name="icon">The icon associated with the element.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarButton.#ctor(System.String,System.Action)">
<summary>
<para>Constructor.</para>
</summary>
<param name="clickEvent">Action triggered when the button is clicked.</param>
<param name="text">The text associated with the element.</param>
<param name="icon">The icon associated with the element.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarButton.#ctor(UnityEngine.Texture2D,System.Action)">
<summary>
<para>Constructor.</para>
</summary>
<param name="clickEvent">Action triggered when the button is clicked.</param>
<param name="text">The text associated with the element.</param>
<param name="icon">The icon associated with the element.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarButton.#ctor(System.String,UnityEngine.Texture2D,System.Action)">
<summary>
<para>Constructor.</para>
</summary>
<param name="clickEvent">Action triggered when the button is clicked.</param>
<param name="text">The text associated with the element.</param>
<param name="icon">The icon associated with the element.</param>
</member>
<member name="T:UnityEditor.Toolbars.EditorToolbarDropdown">
<summary>
<para>A clickable dropdown used with EditorToolbarElementAttribute.</para>
</summary>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarDropdown.#ctor">
<summary>
<para>Constructor.</para>
</summary>
<param name="clickEvent">Action triggered when the button is clicked. Usually opens a window or a dropdown menu through the use of GenericMenu.</param>
<param name="icon">The icon associated with the element.</param>
<param name="text">The text associated with the element.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarDropdown.#ctor(System.Action)">
<summary>
<para>Constructor.</para>
</summary>
<param name="clickEvent">Action triggered when the button is clicked. Usually opens a window or a dropdown menu through the use of GenericMenu.</param>
<param name="icon">The icon associated with the element.</param>
<param name="text">The text associated with the element.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarDropdown.#ctor(System.String,System.Action)">
<summary>
<para>Constructor.</para>
</summary>
<param name="clickEvent">Action triggered when the button is clicked. Usually opens a window or a dropdown menu through the use of GenericMenu.</param>
<param name="icon">The icon associated with the element.</param>
<param name="text">The text associated with the element.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarDropdown.#ctor(UnityEngine.Texture2D,System.Action)">
<summary>
<para>Constructor.</para>
</summary>
<param name="clickEvent">Action triggered when the button is clicked. Usually opens a window or a dropdown menu through the use of GenericMenu.</param>
<param name="icon">The icon associated with the element.</param>
<param name="text">The text associated with the element.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarDropdown.#ctor(System.String,UnityEngine.Texture2D,System.Action)">
<summary>
<para>Constructor.</para>
</summary>
<param name="clickEvent">Action triggered when the button is clicked. Usually opens a window or a dropdown menu through the use of GenericMenu.</param>
<param name="icon">The icon associated with the element.</param>
<param name="text">The text associated with the element.</param>
</member>
<member name="T:UnityEditor.Toolbars.EditorToolbarDropdownToggle">
<summary>
<para>A control that is both a toggle and a dropdown used with EditorToolbarElementAttribute.</para>
</summary>
</member>
<member name="P:UnityEditor.Toolbars.EditorToolbarDropdownToggle.dropdownClickable">
<summary>
<para>Clickable object for this dropdown.</para>
</summary>
</member>
<member name="?:UnityEditor.Toolbars.EditorToolbarDropdownToggle.dropdownClicked(System.Action)">
<summary>
<para>Action triggered when the dropdown is clicked.</para>
</summary>
<param name="value"></param>
</member>
<member name="P:UnityEditor.Toolbars.EditorToolbarDropdownToggle.icon">
<summary>
<para>The text associated with the element.</para>
</summary>
</member>
<member name="P:UnityEditor.Toolbars.EditorToolbarDropdownToggle.text">
<summary>
<para>The icon associated with the element.</para>
</summary>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarDropdownToggle.#ctor">
<summary>
<para>Constructor.</para>
</summary>
<param name="text">The text associated with the element.</param>
<param name="icon">The icon associated with the element.</param>
<param name="dropdownClickEvent">Action triggered when the dropdown is clicked. Usually opens a window or a dropdown menu through the use of GenericMenu.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarDropdownToggle.#ctor(System.Action)">
<summary>
<para>Constructor.</para>
</summary>
<param name="text">The text associated with the element.</param>
<param name="icon">The icon associated with the element.</param>
<param name="dropdownClickEvent">Action triggered when the dropdown is clicked. Usually opens a window or a dropdown menu through the use of GenericMenu.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarDropdownToggle.#ctor(System.String,System.Action)">
<summary>
<para>Constructor.</para>
</summary>
<param name="text">The text associated with the element.</param>
<param name="icon">The icon associated with the element.</param>
<param name="dropdownClickEvent">Action triggered when the dropdown is clicked. Usually opens a window or a dropdown menu through the use of GenericMenu.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarDropdownToggle.#ctor(UnityEngine.Texture2D,System.Action)">
<summary>
<para>Constructor.</para>
</summary>
<param name="text">The text associated with the element.</param>
<param name="icon">The icon associated with the element.</param>
<param name="dropdownClickEvent">Action triggered when the dropdown is clicked. Usually opens a window or a dropdown menu through the use of GenericMenu.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarDropdownToggle.#ctor(System.String,UnityEngine.Texture2D,System.Action)">
<summary>
<para>Constructor.</para>
</summary>
<param name="text">The text associated with the element.</param>
<param name="icon">The icon associated with the element.</param>
<param name="dropdownClickEvent">Action triggered when the dropdown is clicked. Usually opens a window or a dropdown menu through the use of GenericMenu.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarDropdownToggle.SetValueWithoutNotify(System.Boolean)">
<summary>
<para>Allow to set a value without being notified of the change, if any.</para>
</summary>
<param name="newValue"></param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarDropdownToggle.ShowDropDown(System.Boolean)">
<summary>
<para>Allow to set the visibility of the drop down button.</para>
</summary>
<param name="show">True if the dropdown is visible, false otherwise.</param>
</member>
<member name="T:UnityEditor.Toolbars.EditorToolbarFloatField">
<summary>
<para>A float field used with EditorToolbarElementAttribute.</para>
</summary>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarFloatField.#ctor">
<summary>
<para>Creates a float field visual element that is styled to match a toolbar in an UnityEditor.Overlays.Overlay.</para>
</summary>
</member>
<member name="T:UnityEditor.Toolbars.EditorToolbarToggle">
<summary>
<para>A toggle used with EditorToolbarElementAttribute.</para>
</summary>
</member>
<member name="P:UnityEditor.Toolbars.EditorToolbarToggle.icon">
<summary>
<para>The icon associated with the toggle.</para>
</summary>
</member>
<member name="P:UnityEditor.Toolbars.EditorToolbarToggle.offIcon">
<summary>
<para>The icon associated with the toggle when the value is false.</para>
</summary>
</member>
<member name="P:UnityEditor.Toolbars.EditorToolbarToggle.onIcon">
<summary>
<para>The icon associated with the toggle when the value is true.</para>
</summary>
</member>
<member name="P:UnityEditor.Toolbars.EditorToolbarToggle.text">
<summary>
<para>The text associated with the toggle.</para>
</summary>
</member>
<member name="P:UnityEditor.Toolbars.EditorToolbarToggle.textIcon">
<summary>
<para>The text icon associated with the toggle.</para>
</summary>
</member>
<member name="F:UnityEditor.Toolbars.EditorToolbarToggle.ussClassName">
<summary>
<para>USS Class Name used to style the EditorToolbarToggle.</para>
</summary>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarToggle.#ctor">
<summary>
<para>Constructor.</para>
</summary>
<param name="text">The text associated with the toggle.</param>
<param name="icon">The icon associated with the toggle.</param>
<param name="onIcon">The icon associated with the toggle when the value is true.</param>
<param name="offIcon">The icon associated with the toggle when the value is false.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarToggle.#ctor(System.String)">
<summary>
<para>Constructor.</para>
</summary>
<param name="text">The text associated with the toggle.</param>
<param name="icon">The icon associated with the toggle.</param>
<param name="onIcon">The icon associated with the toggle when the value is true.</param>
<param name="offIcon">The icon associated with the toggle when the value is false.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarToggle.#ctor(UnityEngine.Texture2D)">
<summary>
<para>Constructor.</para>
</summary>
<param name="text">The text associated with the toggle.</param>
<param name="icon">The icon associated with the toggle.</param>
<param name="onIcon">The icon associated with the toggle when the value is true.</param>
<param name="offIcon">The icon associated with the toggle when the value is false.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarToggle.#ctor(UnityEngine.Texture2D,UnityEngine.Texture2D)">
<summary>
<para>Constructor.</para>
</summary>
<param name="text">The text associated with the toggle.</param>
<param name="icon">The icon associated with the toggle.</param>
<param name="onIcon">The icon associated with the toggle when the value is true.</param>
<param name="offIcon">The icon associated with the toggle when the value is false.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarToggle.#ctor(System.String,UnityEngine.Texture2D,UnityEngine.Texture2D)">
<summary>
<para>Constructor.</para>
</summary>
<param name="text">The text associated with the toggle.</param>
<param name="icon">The icon associated with the toggle.</param>
<param name="onIcon">The icon associated with the toggle when the value is true.</param>
<param name="offIcon">The icon associated with the toggle when the value is false.</param>
</member>
<member name="M:UnityEditor.Toolbars.EditorToolbarToggle.SetValueWithoutNotify(System.Boolean)">
<summary>
<para>Allow to set a value without being notified of the change, if any.</para>
</summary>
<param name="newValue"></param>
</member>
</members>
</doc>