88 lines
3.3 KiB
XML
88 lines
3.3 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
|
<doc>
|
|
<members>
|
|
<assembly>
|
|
<name>UnityEditor.TilemapModule</name>
|
|
</assembly>
|
|
<member name="T:UnityEditor.GridPalette">
|
|
<summary>
|
|
<para>GridPalette stores settings for Palette assets when shown in the Palette window.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="F:UnityEditor.GridPalette.cellSizing">
|
|
<summary>
|
|
<para>Determines the sizing of cells for a Palette.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="P:UnityEditor.GridPalette.transparencySortAxis">
|
|
<summary>
|
|
<para>Determines the sorting axis if the Transparency Sort Mode is set to Custom Axis.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="P:UnityEditor.GridPalette.transparencySortMode">
|
|
<summary>
|
|
<para>Determines the Transparency Sorting Mode of Renderers in the Palette.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="T:UnityEditor.GridPalette.CellSizing">
|
|
<summary>
|
|
<para>Controls the sizing of cells for a Palette.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="F:UnityEditor.GridPalette.CellSizing.Automatic">
|
|
<summary>
|
|
<para>Automatically resizes the Palette cells by the size of Sprites in the Palette.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="F:UnityEditor.GridPalette.CellSizing.Manual">
|
|
<summary>
|
|
<para>Size of Palette cells will be changed manually by the user.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="T:UnityEditor.TileBaseEditor">
|
|
<summary>
|
|
<para>Default editor for TileBase assets.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="M:UnityEditor.TileBaseEditor.#ctor">
|
|
<summary>
|
|
<para>Default editor for TileBase assets.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="M:UnityEditor.TileBaseEditor.RenderStaticPreview(System.String,UnityEngine.Object[],System.Int32,System.Int32)">
|
|
<summary>
|
|
<para>Creates a texture preview for rendering the TileBase asset preview.</para>
|
|
</summary>
|
|
<param name="assetPath">The asset to operate on.</param>
|
|
<param name="subAssets">An array of all Assets at assetPath.</param>
|
|
<param name="width">Width of the created texture.</param>
|
|
<param name="height">Height of the created texture.</param>
|
|
<returns>
|
|
<para>Generated texture or null.</para>
|
|
</returns>
|
|
</member>
|
|
<member name="T:UnityEditor.TileEditor">
|
|
<summary>
|
|
<para>Default editor for Tile assets.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="M:UnityEditor.TileEditor.OnInspectorGUI">
|
|
<summary>
|
|
<para>Draws the default Tile Inspector GUI.</para>
|
|
</summary>
|
|
</member>
|
|
<member name="M:UnityEditor.TileEditor.RenderStaticPreview(System.String,UnityEngine.Object[],System.Int32,System.Int32)">
|
|
<summary>
|
|
<para>Creates a texture preview for rendering the Tile asset preview.</para>
|
|
</summary>
|
|
<param name="assetPath">The asset to operate on.</param>
|
|
<param name="subAssets">An array of all Assets at assetPath.</param>
|
|
<param name="width">Width of the created texture.</param>
|
|
<param name="height">Height of the created texture.</param>
|
|
<returns>
|
|
<para>Generated texture or null.</para>
|
|
</returns>
|
|
</member>
|
|
</members>
|
|
</doc>
|