Unity_1lab/1 laba/Temp/Bin/Debug/Assembly-CSharp/UnityEditor.UnityConnectModule.xml

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEditor.UnityConnectModule</name>
</assembly>
<member name="T:UnityEditor.Connect.CoppaDrawer">
<summary>
<para>A container that fetches the UIElements that draw the COPPA compliance UI and subscribes to its events.</para>
</summary>
</member>
<member name="?:UnityEditor.Connect.CoppaDrawer.exceptionCallback(System.Action`2&lt;UnityEditor.CoppaCompliance,System.Exception&gt;)">
<summary>
<para>An event that fires when an exception is thrown within the COPPA Compliance UI.</para>
</summary>
<param name="value">The value prior to the exception being thrown.</param>
</member>
<member name="?:UnityEditor.Connect.CoppaDrawer.stateChangeButtonFired(System.Action)">
<summary>
<para>An event that fires when any button causes a state change within the COPPA compliance UI.</para>
</summary>
<param name="value"></param>
</member>
<member name="M:UnityEditor.Connect.CoppaDrawer.#ctor">
<summary>
<para>The default constructor for the COPPA UI drawer that subscribes to the callback events for the Cancel and Save buttons.</para>
</summary>
</member>
<member name="M:UnityEditor.Connect.CoppaDrawer.Dispose">
<summary>
<para>Disposes of the UI.</para>
</summary>
</member>
<member name="M:UnityEditor.Connect.CoppaDrawer.GetVisualElement">
<summary>
<para>A method that retrieves the Coppa compliance UI.</para>
</summary>
<returns>
<para>Returns the visual element containing the Coppa UI.</para>
</returns>
</member>
<member name="?:UnityEditor.Connect.IProjectEditorDrawer">
<summary>
<para>Common interface for any UI containers that change the state of the project with regards to services.</para>
</summary>
</member>
<member name="?:UnityEditor.Connect.IProjectEditorDrawer.stateChangeButtonFired(System.Action)">
<summary>
<para>An event that fires whenever the UI changes the project's state regarding services.</para>
</summary>
<param name="value"></param>
</member>
<member name="M:UnityEditor.Connect.IProjectEditorDrawer.GetVisualElement">
<summary>
<para>Retrieves the VisualElement that draws the project state-changing UI.</para>
</summary>
<returns>
<para>Returns a VisualElement.</para>
</returns>
</member>
<member name="T:UnityEditor.Connect.ProjectBindDrawer">
<summary>
<para>A container that fetches the UIElements that draw the Project Binding UI, and subscribes to its events.</para>
</summary>
</member>
<member name="?:UnityEditor.Connect.ProjectBindDrawer.exceptionCallback(System.Action`1&lt;System.Exception&gt;)">
<summary>
<para>An event that fires when an exception is thrown within the Project Bind UI.</para>
</summary>
<param name="value">The exception thrown.</param>
</member>
<member name="?:UnityEditor.Connect.ProjectBindDrawer.stateChangeButtonFired(System.Action)">
<summary>
<para>An event that fires when any button within the Project Bind UI causes a state change.</para>
</summary>
<param name="value"></param>
</member>
<member name="M:UnityEditor.Connect.ProjectBindDrawer.#ctor">
<summary>
<para>The default constructor for the Drawer that subscribes to the callback events for the Link and Create buttons.</para>
</summary>
</member>
<member name="M:UnityEditor.Connect.ProjectBindDrawer.Dispose">
<summary>
<para>Disposes of the UI.</para>
</summary>
</member>
<member name="M:UnityEditor.Connect.ProjectBindDrawer.GetVisualElement">
<summary>
<para>Retrieves the ProjectBind UI.</para>
</summary>
<returns>
<para>Returns the VisualElement containing the ProjectBind UI.</para>
</returns>
</member>
</members>
</doc>