Unity_1lab/1 laba/Temp/Bin/Debug/Assembly-CSharp/UnityEditor.DeviceSimulatorModule.xml

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XML

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEditor.DeviceSimulatorModule</name>
</assembly>
<member name="T:UnityEditor.DeviceSimulation.DeviceSimulator">
<summary>
<para>Class for interacting with a Device Simulator window from a script.</para>
</summary>
</member>
<member name="?:UnityEditor.DeviceSimulation.DeviceSimulator.deviceChanged(System.Action)">
<summary>
<para>Calls the methods in its invocation list when the simulated device of the device simulator changes. This includes when Unity creates or loads the simulator.</para>
</summary>
<param name="value"></param>
</member>
<member name="?:UnityEditor.DeviceSimulation.DeviceSimulator.touchScreenInput(System.Action`1&lt;UnityEditor.DeviceSimulation.TouchEvent&gt;)">
<summary>
<para>Event invoked when the screen of the simulated device is clicked.</para>
</summary>
<param name="value"></param>
</member>
<member name="T:UnityEditor.DeviceSimulation.DeviceSimulatorPlugin">
<summary>
<para>Extend this class to create a Device Simulator plug-in.</para>
</summary>
</member>
<member name="P:UnityEditor.DeviceSimulation.DeviceSimulatorPlugin.deviceSimulator">
<summary>
<para>Device Simulator in which this plug-in is instantiated.</para>
</summary>
</member>
<member name="P:UnityEditor.DeviceSimulation.DeviceSimulatorPlugin.title">
<summary>
<para>Title for the plug-in UI.</para>
</summary>
</member>
<member name="M:UnityEditor.DeviceSimulation.DeviceSimulatorPlugin.OnCreate">
<summary>
<para>Called when Unity creates the Device Simulator window.</para>
</summary>
</member>
<member name="M:UnityEditor.DeviceSimulation.DeviceSimulatorPlugin.OnCreateUI">
<summary>
<para>The VisualElement that this method returns is embedded in the Device Simulator window. If the method returns null, plug-in UI is not embedded.</para>
</summary>
</member>
<member name="M:UnityEditor.DeviceSimulation.DeviceSimulatorPlugin.OnDestroy">
<summary>
<para>Called when Device Simulator window is destroyed.</para>
</summary>
</member>
<member name="T:UnityEditor.DeviceSimulation.TouchEvent">
<summary>
<para>Representation of a single touch event coming from a Device Simulator. Subscribe to DeviceSimulator.touchScreenInput to receive these events.</para>
</summary>
</member>
<member name="P:UnityEditor.DeviceSimulation.TouchEvent.phase">
<summary>
<para>Phase of the touch event.</para>
</summary>
</member>
<member name="P:UnityEditor.DeviceSimulation.TouchEvent.position">
<summary>
<para>On-screen position of the touch event. The zero point is at the bottom-left corner of the screen in pixel coordinates.</para>
</summary>
</member>
<member name="P:UnityEditor.DeviceSimulation.TouchEvent.touchId">
<summary>
<para>The unique identifier for the touch. Unity reuses identifiers after the touch ends.</para>
</summary>
</member>
<member name="T:UnityEditor.DeviceSimulation.TouchPhase">
<summary>
<para>Indicates where in its lifecycle a given touch is.</para>
</summary>
</member>
<member name="F:UnityEditor.DeviceSimulation.TouchPhase.Began">
<summary>
<para>A touch has begun. Only the first touch event in any given touch will have this phase.</para>
</summary>
</member>
<member name="F:UnityEditor.DeviceSimulation.TouchPhase.Canceled">
<summary>
<para>A touch has ended in a way other than through user interaction.</para>
</summary>
</member>
<member name="F:UnityEditor.DeviceSimulation.TouchPhase.Ended">
<summary>
<para>A touch has ended. Only the last touch event in a given touch will have this phase.</para>
</summary>
</member>
<member name="F:UnityEditor.DeviceSimulation.TouchPhase.Moved">
<summary>
<para>A touch has changed position.</para>
</summary>
</member>
<member name="F:UnityEditor.DeviceSimulation.TouchPhase.Stationary">
<summary>
<para>A touch has not moved.</para>
</summary>
</member>
</members>
</doc>