Unity_1lab/1 laba/Temp/Bin/Debug/Assembly-CSharp/UnityEngine.DirectorModule.xml

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XML

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.DirectorModule</name>
</assembly>
<member name="T:UnityEngine.Playables.PlayableDirector">
<summary>
<para>Instantiates a PlayableGraph from a PlayableAsset and controls playback of Playable objects.
This API is mainly designed to provide scheduling and scene binding support and scheduling for the Timeline package. Our users may find limited use for it otherwise.
Most of the functionality of this class can be replicated by using PlayableGraph.</para>
</summary>
</member>
<member name="P:UnityEngine.Playables.PlayableDirector.duration">
<summary>
<para>The duration of the currently connected Playable in seconds.</para>
</summary>
</member>
<member name="P:UnityEngine.Playables.PlayableDirector.extrapolationMode">
<summary>
<para>Controls how the time is incremented when it goes beyond the duration of the playable.</para>
</summary>
</member>
<member name="P:UnityEngine.Playables.PlayableDirector.initialTime">
<summary>
<para>The time at which the Playable should start when first played.</para>
</summary>
</member>
<member name="?:UnityEngine.Playables.PlayableDirector.paused(System.Action`1&lt;UnityEngine.Playables.PlayableDirector&gt;)">
<summary>
<para>Event that is raised when a PlayableDirector component has paused.</para>
</summary>
<param name="value"></param>
</member>
<member name="P:UnityEngine.Playables.PlayableDirector.playableAsset">
<summary>
<para>The PlayableAsset that is used to instantiate a playable for playback.</para>
</summary>
</member>
<member name="P:UnityEngine.Playables.PlayableDirector.playableGraph">
<summary>
<para>The PlayableGraph created by the PlayableDirector.</para>
</summary>
</member>
<member name="?:UnityEngine.Playables.PlayableDirector.played(System.Action`1&lt;UnityEngine.Playables.PlayableDirector&gt;)">
<summary>
<para>Event that is raised when a PlayableDirector component has begun playing.</para>
</summary>
<param name="value"></param>
</member>
<member name="P:UnityEngine.Playables.PlayableDirector.playOnAwake">
<summary>
<para>Whether the playable asset will start playing back as soon as the component awakes.</para>
</summary>
</member>
<member name="P:UnityEngine.Playables.PlayableDirector.state">
<summary>
<para>The current playing state of the component. (Read Only)</para>
</summary>
</member>
<member name="?:UnityEngine.Playables.PlayableDirector.stopped(System.Action`1&lt;UnityEngine.Playables.PlayableDirector&gt;)">
<summary>
<para>Event that is raised when a PlayableDirector component has stopped.</para>
</summary>
<param name="value"></param>
</member>
<member name="P:UnityEngine.Playables.PlayableDirector.time">
<summary>
<para>The component's current time. This value is incremented according to the PlayableDirector.timeUpdateMode when it is playing. You can also change this value manually.</para>
</summary>
</member>
<member name="P:UnityEngine.Playables.PlayableDirector.timeUpdateMode">
<summary>
<para>Controls how time is incremented when playing back.</para>
</summary>
</member>
<member name="M:UnityEngine.Playables.PlayableDirector.ClearGenericBinding(UnityEngine.Object)">
<summary>
<para>Clears the binding of a reference object.</para>
</summary>
<param name="key">The source object in the PlayableBinding.</param>
</member>
<member name="M:UnityEngine.Playables.PlayableDirector.ClearReferenceValue(UnityEngine.PropertyName)">
<summary>
<para>Clears an exposed reference value.</para>
</summary>
<param name="id">Identifier of the ExposedReference.</param>
</member>
<member name="M:UnityEngine.Playables.PlayableDirector.DeferredEvaluate">
<summary>
<para>Schedules the PlayableDirector to perform PlayableGraph.Evaluate on the PlayableGraph associated with the PlayableDirector.playableAsset on the next update.</para>
</summary>
</member>
<member name="M:UnityEngine.Playables.PlayableDirector.Evaluate">
<summary>
<para>Immediately performs PlayableGraph.Evaluate on the PlayableGraph associated with the PlayableDirector.playableAsset at PlayableDirector.time.</para>
</summary>
</member>
<member name="M:UnityEngine.Playables.PlayableDirector.GetGenericBinding(UnityEngine.Object)">
<summary>
<para>Returns a binding to a reference object.</para>
</summary>
<param name="key">The object that acts as a key.</param>
</member>
<member name="M:UnityEngine.Playables.PlayableDirector.GetReferenceValue(UnityEngine.PropertyName,System.Boolean&amp;)">
<summary>
<para>Retreives an ExposedReference binding.</para>
</summary>
<param name="id">Identifier of the ExposedReference.</param>
<param name="idValid">Whether the reference was found.</param>
</member>
<member name="M:UnityEngine.Playables.PlayableDirector.Pause">
<summary>
<para>Pauses playback of the currently running playable.</para>
</summary>
</member>
<member name="M:UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAsset,UnityEngine.Playables.DirectorWrapMode)">
<summary>
<para>Instatiates a Playable using the provided PlayableAsset and starts playback.</para>
</summary>
<param name="asset">An asset to instantiate a playable from.</param>
<param name="mode">What to do when the time passes the duration of the playable.</param>
</member>
<member name="M:UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAsset)">
<summary>
<para>Instatiates a Playable using the provided PlayableAsset and starts playback.</para>
</summary>
<param name="asset">An asset to instantiate a playable from.</param>
<param name="mode">What to do when the time passes the duration of the playable.</param>
</member>
<member name="M:UnityEngine.Playables.PlayableDirector.Play">
<summary>
<para>Instatiates a Playable using the provided PlayableAsset and starts playback.</para>
</summary>
<param name="asset">An asset to instantiate a playable from.</param>
<param name="mode">What to do when the time passes the duration of the playable.</param>
</member>
<member name="M:UnityEngine.Playables.PlayableDirector.RebindPlayableGraphOutputs">
<summary>
<para>Rebinds each PlayableOutput of the PlayableGraph.</para>
</summary>
</member>
<member name="M:UnityEngine.Playables.PlayableDirector.RebuildGraph">
<summary>
<para>Discards the existing PlayableGraph and creates a new instance.</para>
</summary>
</member>
<member name="M:UnityEngine.Playables.PlayableDirector.Resume">
<summary>
<para>Resume playing a paused playable.</para>
</summary>
</member>
<member name="M:UnityEngine.Playables.PlayableDirector.SetGenericBinding(UnityEngine.Object,UnityEngine.Object)">
<summary>
<para>Sets the binding of a reference object from a PlayableBinding.</para>
</summary>
<param name="key">The source object in the PlayableBinding.</param>
<param name="value">The object to bind to the key.</param>
</member>
<member name="M:UnityEngine.Playables.PlayableDirector.SetReferenceValue(UnityEngine.PropertyName,UnityEngine.Object)">
<summary>
<para>Sets an ExposedReference value.</para>
</summary>
<param name="id">Identifier of the ExposedReference.</param>
<param name="value">The object to bind to set the reference value to.</param>
</member>
<member name="M:UnityEngine.Playables.PlayableDirector.Stop">
<summary>
<para>Stops playback of the current Playable and destroys the corresponding graph.</para>
</summary>
</member>
<member name="A:UnityEngine.DirectorModule">
<summary>
<para>The Director module implements the PlayableDirector class.</para>
</summary>
</member>
</members>
</doc>