Unity_1lab/1 laba/Temp/Bin/Debug/Assembly-CSharp/UnityEngine.UnityWebRequestTextureModule.xml

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.UnityWebRequestTextureModule</name>
</assembly>
<member name="T:UnityEngine.Networking.DownloadedTextureFlags">
<summary>
<para>Flags to be set in DownloadedTextureParams to indicate properties of the texture that will be created.</para>
</summary>
</member>
<member name="F:UnityEngine.Networking.DownloadedTextureFlags.LinearColorSpace">
<summary>
<para>Indicates that a texture using linear color space must be created.</para>
</summary>
</member>
<member name="F:UnityEngine.Networking.DownloadedTextureFlags.MipmapChain">
<summary>
<para>Indicates that created texture must have mipmaps (multiple versions of different quality of the same texture). More efficient, but uses more memory.</para>
</summary>
</member>
<member name="F:UnityEngine.Networking.DownloadedTextureFlags.None">
<summary>
<para>Special value indicating that none of the other options are being used.</para>
</summary>
</member>
<member name="F:UnityEngine.Networking.DownloadedTextureFlags.Readable">
<summary>
<para>Indicates that created texture must be readable. Allows reading values of texture pixels, but increases memory usage.</para>
</summary>
</member>
<member name="T:UnityEngine.Networking.DownloadedTextureParams">
<summary>
<para>Parameters for the texture to be created.</para>
</summary>
</member>
<member name="F:UnityEngine.Networking.DownloadedTextureParams.flags">
<summary>
<para>A set of properties the created texture should have.</para>
</summary>
</member>
<member name="P:UnityEngine.Networking.DownloadedTextureParams.linearColorSpace">
<summary>
<para>Check or change the flag for linear color space in flags variable.</para>
</summary>
</member>
<member name="P:UnityEngine.Networking.DownloadedTextureParams.mipmapChain">
<summary>
<para>Check or change the flag for mipmaps in flags variable.</para>
</summary>
</member>
<member name="F:UnityEngine.Networking.DownloadedTextureParams.mipmapCount">
<summary>
<para>Number of mipmaps to generate for the created texture.</para>
</summary>
</member>
<member name="P:UnityEngine.Networking.DownloadedTextureParams.readable">
<summary>
<para>Check or change the flag for readability in flags variable.</para>
</summary>
</member>
<member name="P:UnityEngine.Networking.DownloadedTextureParams.Default">
<summary>
<para>Returns parameters set to recommended values. It is recommended to use this for the initial values and modify only specific parameters that you need.</para>
</summary>
</member>
<member name="T:UnityEngine.Networking.DownloadHandlerTexture">
<summary>
<para>A DownloadHandler subclass specialized for downloading images for use as Texture objects.</para>
</summary>
</member>
<member name="P:UnityEngine.Networking.DownloadHandlerTexture.texture">
<summary>
<para>Returns the downloaded Texture, or null. (Read Only)</para>
</summary>
</member>
<member name="M:UnityEngine.Networking.DownloadHandlerTexture.#ctor">
<summary>
<para>Default constructor.</para>
</summary>
</member>
<member name="M:UnityEngine.Networking.DownloadHandlerTexture.#ctor(System.Boolean)">
<summary>
<para>Constructor, allows TextureImporter.isReadable property to be set.</para>
</summary>
<param name="readable">Value to set for TextureImporter.isReadable.</param>
</member>
<member name="M:UnityEngine.Networking.DownloadHandlerTexture.#ctor(UnityEngine.Networking.DownloadedTextureParams)">
<summary>
<para>Constructor that allows you to specify the full set of supported properties when creating a texture from a downloaded image.</para>
</summary>
<param name="parameters">Parameters specifying various properties of texture that will be created.</param>
</member>
<member name="M:UnityEngine.Networking.DownloadHandlerTexture.GetContent(UnityEngine.Networking.UnityWebRequest)">
<summary>
<para>Returns the downloaded Texture, or null.</para>
</summary>
<param name="www">A finished UnityWebRequest object with DownloadHandlerTexture attached.</param>
<returns>
<para>The same as DownloadHandlerTexture.texture</para>
</returns>
</member>
<member name="T:UnityEngine.Networking.UnityWebRequestTexture">
<summary>
<para>Helpers for downloading image files into Textures using UnityWebRequest.</para>
</summary>
</member>
<member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String)">
<summary>
<para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
</summary>
<param name="uri">The URI of the image to download.</param>
<param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
<returns>
<para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
</returns>
</member>
<member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.Uri)">
<summary>
<para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
</summary>
<param name="uri">The URI of the image to download.</param>
<param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
<returns>
<para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
</returns>
</member>
<member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String,System.Boolean)">
<summary>
<para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
</summary>
<param name="uri">The URI of the image to download.</param>
<param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
<returns>
<para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
</returns>
</member>
<member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.Uri,System.Boolean)">
<summary>
<para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
</summary>
<param name="uri">The URI of the image to download.</param>
<param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
<returns>
<para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
</returns>
</member>
<member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String,UnityEngine.Networking.DownloadedTextureParams)">
<summary>
<para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
</summary>
<param name="uri">The URI of the image to download.</param>
<param name="parameters">Parameters specifying various properties of texture that will be created.</param>
<returns>
<para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
</returns>
</member>
<member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.Uri,UnityEngine.Networking.DownloadedTextureParams)">
<summary>
<para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
</summary>
<param name="uri">The URI of the image to download.</param>
<param name="parameters">Parameters specifying various properties of texture that will be created.</param>
<returns>
<para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
</returns>
</member>
<member name="A:UnityEngine.UnityWebRequestTextureModule">
<summary>
<para>The UnityWebRequestTexture module provides the DownloadHandlerTexture class to use UnityWebRequest to download Textures.</para>
</summary>
</member>
</members>
</doc>