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GL_NV_blend_equation_advanced GL_NV_ +blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_sha +der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_part +itioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_cohe +rent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum +OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle -62776856 +Initialize mono +Mono path[0] = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/Managed' +Mono path[1] = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux' +Mono config path = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56537 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll +Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll +Registered in 0,003322 seconds. +- Loaded All Assemblies, in 0,583 seconds +Native extension for LinuxStandalone target not found +Native extension for Android target not found +InvalidOperationException: Cannot start process because a file name has not been provided. + at System.Diagnostics.Process.Start () [0x00024] in <031124baa6674e33b401cad09a32a7be>:0 + at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start() + at UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) [0x0006d] in /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs:48 + at UnityEditor.Utils.Program.Start () [0x00001] in /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs:32 + at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00010] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:158 + at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.Text.Encoding inputEncoding) [0x0000c] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:117 + at UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00008] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:223 + at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00013] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:216 + at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002a7] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/DeploymentTargets/AndroidDeploymentTargetsExtension.cs:357 + at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00049] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/TargetScanWorker.cs:164 + at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00087] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:106 + at UnityEditor.Android.TargetExtension.OnLoad () [0x000af] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:67 + at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in /home/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:126 +UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) +UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) +UnityEngine.DebugLogHandler:LogException(Exception, Object) +UnityEngine.Logger:LogException(Exception, Object) +UnityEngine.Debug:LogException(Exception) +UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules() (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:130) + +(Filename: /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs Line: 48) + +Native extension for WindowsStandalone target not found +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1,019 seconds +Domain Reload Profiling: 1602ms + BeginReloadAssembly (126ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (1ms) + RebuildCommonClasses (63ms) + RebuildNativeTypeToScriptingClass (18ms) + initialDomainReloadingComplete (93ms) + LoadAllAssembliesAndSetupDomain (282ms) + LoadAssemblies (126ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (277ms) + TypeCache.Refresh (274ms) + TypeCache.ScanAssembly (255ms) + BuildScriptInfoCaches (0ms) + ResolveRequiredComponents (1ms) + FinalizeReload (1019ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (939ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (509ms) + SetLoadedEditorAssemblies (11ms) + BeforeProcessingInitializeOnLoad (128ms) + ProcessInitializeOnLoadAttributes (202ms) + ProcessInitializeOnLoadMethodAttributes (89ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +======================================================================== +Worker process is ready to serve import requests +Import Worker Mode flag is 0x00 +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1,439 seconds +Refreshing native plugins compatible for Editor in 23,86 ms, found 1 plugins. +Native extension for LinuxStandalone target not found +Native extension for Android target not found +Native extension for WindowsStandalone target not found +Package Manager log level set to [2] +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1,776 seconds +Domain Reload Profiling: 3211ms + BeginReloadAssembly (231ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (63ms) + RebuildCommonClasses (64ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (67ms) + LoadAllAssembliesAndSetupDomain (1056ms) + LoadAssemblies (694ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (449ms) + TypeCache.Refresh (333ms) + TypeCache.ScanAssembly (307ms) + BuildScriptInfoCaches (92ms) + ResolveRequiredComponents (18ms) + FinalizeReload (1777ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1518ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (78ms) + SetLoadedEditorAssemblies (10ms) + BeforeProcessingInitializeOnLoad (399ms) + ProcessInitializeOnLoadAttributes (840ms) + ProcessInitializeOnLoadMethodAttributes (184ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (4ms) +AutoLocale: current locale expects 'C' but got 'ru_RU.UTF-8'Launched and connected shader compiler UnityShaderCompiler after 0.04 seconds +Refreshing native plugins compatible for Editor in 0.83 ms, found 1 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 35 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6714 unused Assets / (7.0 MB). Loaded Objects now: 7393. +Memory consumption went from 141.7 MB to 134.7 MB. +Total: 19.709281 ms (FindLiveObjects: 1.186676 ms CreateObjectMapping: 0.452128 ms MarkObjects: 11.248390 ms DeleteObjects: 6.820114 ms) + +======================================================================== +Received Import Request. + Time since last request: 7157.389977 seconds. + path: Assets/Scenes/MenuScene.unity + artifactKey: Guid(504aa4db9d88cd1b9aa58ffb714f7580) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scenes/MenuScene.unity using Guid(504aa4db9d88cd1b9aa58ffb714f7580) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6fa40daa32393c8ead28d80093d43d4b') in 0.006822628 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.251 seconds +Refreshing native plugins compatible for Editor in 1.23 ms, found 1 plugins. +Native extension for LinuxStandalone target not found +Native extension for Android target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.704 seconds +Domain Reload Profiling: 2956ms + BeginReloadAssembly (295ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (25ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (103ms) + RebuildCommonClasses (66ms) + RebuildNativeTypeToScriptingClass (20ms) + initialDomainReloadingComplete (47ms) + LoadAllAssembliesAndSetupDomain (823ms) + LoadAssemblies (569ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (340ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (301ms) + ResolveRequiredComponents (22ms) + FinalizeReload (1705ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1396ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (77ms) + SetLoadedEditorAssemblies (17ms) + BeforeProcessingInitializeOnLoad (372ms) + ProcessInitializeOnLoadAttributes (818ms) + ProcessInitializeOnLoadMethodAttributes (104ms) + AfterProcessingInitializeOnLoad (7ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (21ms) +Refreshing native plugins compatible for Editor in 0.86 ms, found 1 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6712 unused Assets / (7.7 MB). Loaded Objects now: 7398. +Memory consumption went from 143.0 MB to 135.3 MB. +Total: 18.459177 ms (FindLiveObjects: 0.896763 ms CreateObjectMapping: 1.192216 ms MarkObjects: 9.857341 ms DeleteObjects: 6.511194 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.196 seconds +Refreshing native plugins compatible for Editor in 1.10 ms, found 1 plugins. +Native extension for LinuxStandalone target not found +Native extension for Android target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.629 seconds +Domain Reload Profiling: 2826ms + BeginReloadAssembly (280ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (25ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (92ms) + RebuildCommonClasses (64ms) + RebuildNativeTypeToScriptingClass (18ms) + initialDomainReloadingComplete (45ms) + LoadAllAssembliesAndSetupDomain (789ms) + LoadAssemblies (547ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (325ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (293ms) + ResolveRequiredComponents (17ms) + FinalizeReload (1630ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1339ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (75ms) + SetLoadedEditorAssemblies (14ms) + BeforeProcessingInitializeOnLoad (373ms) + ProcessInitializeOnLoadAttributes (770ms) + ProcessInitializeOnLoadMethodAttributes (100ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (23ms) +Refreshing native plugins compatible for Editor in 0.87 ms, found 1 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6712 unused Assets / (7.5 MB). Loaded Objects now: 7400. +Memory consumption went from 143.1 MB to 135.6 MB. +Total: 19.664958 ms (FindLiveObjects: 1.111445 ms CreateObjectMapping: 2.634472 ms MarkObjects: 10.944350 ms DeleteObjects: 4.973049 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 163.214205 seconds. + path: Assets/Scripts/MainMenu.unity + artifactKey: Guid(16c901ecf6f8b6366a688f208ad37a4e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts/MainMenu.unity using Guid(16c901ecf6f8b6366a688f208ad37a4e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '19bf12b45cead0546adf8fe0c59cfe47') in 0.006451712 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.309 seconds +Refreshing native plugins compatible for Editor in 1.00 ms, found 1 plugins. +Native extension for LinuxStandalone target not found +Native extension for Android target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.848 seconds +Domain Reload Profiling: 3158ms + BeginReloadAssembly (335ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (30ms) + BackupInstance (0ms) + ReleaseScriptingObjects (1ms) + CreateAndSetChildDomain (97ms) + RebuildCommonClasses (81ms) + RebuildNativeTypeToScriptingClass (21ms) + initialDomainReloadingComplete (55ms) + LoadAllAssembliesAndSetupDomain (816ms) + LoadAssemblies (612ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (321ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (289ms) + ResolveRequiredComponents (16ms) + FinalizeReload (1849ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1546ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (90ms) + SetLoadedEditorAssemblies (16ms) + BeforeProcessingInitializeOnLoad (431ms) + ProcessInitializeOnLoadAttributes (870ms) + ProcessInitializeOnLoadMethodAttributes (129ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (23ms) +Refreshing native plugins compatible for Editor in 0.84 ms, found 1 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6712 unused Assets / (8.1 MB). Loaded Objects now: 7402. +Memory consumption went from 143.1 MB to 135.0 MB. +Total: 21.212832 ms (FindLiveObjects: 0.845035 ms CreateObjectMapping: 1.718855 ms MarkObjects: 12.227166 ms DeleteObjects: 6.420243 ms) + +Prepare: number of updated asset objects reloaded= 0 diff --git a/2/Logs/AssetImportWorker1-prev.log b/2/Logs/AssetImportWorker1-prev.log new file mode 100644 index 000000000..6fb5b8919 --- /dev/null +++ b/2/Logs/AssetImportWorker1-prev.log @@ -0,0 +1,406 @@ +Unity Editor version: 6000.0.58f2 (92dee566b325) +Branch: 6000.0/respin/6000.0.58f2-44b8bf3a32 +Build type: Release +Batch mode: YES +System name: Linux +Distro version: #1 SMP PREEMPT_DYNAMIC Mon, 06 Oct 2025 23:26:58 +0000 +Kernel version: 6.17.1-2-cachyos +Architecture: x86_64 +Window Protocol: Wayland (XWayland) +Available memory: 15907 MB +Using pre-set license +The selected window backend is (null) +Desktop is 3360 x 1080 @ 60 Hz +Initialize udev device monitor. + +COMMAND LINE ARGUMENTS: +Unity +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker1 +-projectPath +/home/vladislove/Git/Unity_2lab/2 +-logFile +Logs/AssetImportWorker1.log +-srvPort +39883 +-job-worker-count +5 +-background-job-worker-count +8 +-gc-helper-count +1 +Successfully changed project path to: /home/vladislove/Git/Unity_2lab/2 + +(Unity:22539): Gtk-CRITICAL **: 20:08:16.089: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed + +(Unity:22539): Gtk-CRITICAL **: 20:08:16.090: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed +/home/vladislove/Git/Unity_2lab/2 +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-allocator-temp-initial-block-size-main=262144" + "memorysetup-allocator-temp-initial-block-size-worker=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [140647449908928] Target information: + +Player connection [140647449908928] * "[IP] 192.168.0.20 [Port] 0 [Flags] 2 [Guid] 1084181485 [EditorId] 1084181485 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor" + +Player connection [140647449908928] * "[IP] 192.168.192.210 [Port] 0 [Flags] 2 [Guid] 1084181485 [EditorId] 1084181485 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor" + +Player connection [140647449908928] * "[IP] 172.29.230.69 [Port] 0 [Flags] 2 [Guid] 1084181485 [EditorId] 1084181485 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor" + +Player connection [140647449908928] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [140647449908928] Host joined alternative multi-casting on [225.0.0.222:34997]... +JobSystem: Creating JobQueue using job-worker-count value 5 +Input System module state changed to: Initialized. +[Physics::Module] Initialized fallback backend. +[Physics::Module] Id: 0xdecafbad +Library Redirect Path: Library/ +[Physics::Module] Selected backend. +[Physics::Module] Name: PhysX +[Physics::Module] Id: 0xf2b8ea05 +[Physics::Module] SDK Version: 4.1.2 +[Physics::Module] Integration Version: 1.0.0 +[Physics::Module] Threading Mode: Multi-Threaded +Refreshing native plugins compatible for Editor in 2,41 ms, found 1 plugins. +Preloading 0 native plugins for Editor in 0,00 ms. +Initialize engine version: 6000.0.58f2 (92dee566b325) +[Subsystems] Discovering subsystems at path /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path /home/vladislove/Git/Unity_2lab/2/Assets +kGfxThreadingModeNonThreaded is not supported on OpenGL Core. 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GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_cohe +rent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum +OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle -360639304 +Initialize mono +Mono path[0] = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/Managed' +Mono path[1] = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux' +Mono config path = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56539 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll +Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll +Registered in 0,003391 seconds. +- Loaded All Assemblies, in 0,563 seconds +Native extension for LinuxStandalone target not found +Native extension for Android target not found +InvalidOperationException: Cannot start process because a file name has not been provided. + at System.Diagnostics.Process.Start () [0x00024] in <031124baa6674e33b401cad09a32a7be>:0 + at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start() + at UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) [0x0006d] in /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs:48 + at UnityEditor.Utils.Program.Start () [0x00001] in /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs:32 + at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00010] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:158 + at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.Text.Encoding inputEncoding) [0x0000c] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:117 + at UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00008] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:223 + at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00013] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:216 + at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002a7] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/DeploymentTargets/AndroidDeploymentTargetsExtension.cs:357 + at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00049] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/TargetScanWorker.cs:164 + at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00087] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:106 + at UnityEditor.Android.TargetExtension.OnLoad () [0x000af] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:67 + at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in /home/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:126 +UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) +UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) +UnityEngine.DebugLogHandler:LogException(Exception, Object) +UnityEngine.Logger:LogException(Exception, Object) +UnityEngine.Debug:LogException(Exception) +UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules() (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:130) + +(Filename: /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs Line: 48) + +Native extension for WindowsStandalone target not found +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1,005 seconds +Domain Reload Profiling: 1568ms + BeginReloadAssembly (125ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (1ms) + RebuildCommonClasses (62ms) + RebuildNativeTypeToScriptingClass (16ms) + initialDomainReloadingComplete (90ms) + LoadAllAssembliesAndSetupDomain (269ms) + LoadAssemblies (125ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (262ms) + TypeCache.Refresh (259ms) + TypeCache.ScanAssembly (240ms) + BuildScriptInfoCaches (0ms) + ResolveRequiredComponents (1ms) + FinalizeReload (1006ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (929ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (516ms) + SetLoadedEditorAssemblies (9ms) + BeforeProcessingInitializeOnLoad (126ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (92ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +======================================================================== +Worker process is ready to serve import requests +Import Worker Mode flag is 0x00 +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1,492 seconds +Refreshing native plugins compatible for Editor in 4,52 ms, found 1 plugins. +Native extension for LinuxStandalone target not found +Native extension for Android target not found +Native extension for WindowsStandalone target not found +Package Manager log level set to [2] +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1,781 seconds +Domain Reload Profiling: 3267ms + BeginReloadAssembly (206ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (10ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (50ms) + RebuildCommonClasses (65ms) + RebuildNativeTypeToScriptingClass (15ms) + initialDomainReloadingComplete (79ms) + LoadAllAssembliesAndSetupDomain (1121ms) + LoadAssemblies (746ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (462ms) + TypeCache.Refresh (343ms) + TypeCache.ScanAssembly (316ms) + BuildScriptInfoCaches (96ms) + ResolveRequiredComponents (18ms) + FinalizeReload (1781ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1520ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (77ms) + SetLoadedEditorAssemblies (10ms) + BeforeProcessingInitializeOnLoad (379ms) + ProcessInitializeOnLoadAttributes (832ms) + ProcessInitializeOnLoadMethodAttributes (216ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (5ms) +AutoLocale: current locale expects 'C' but got 'ru_RU.UTF-8'Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds +Refreshing native plugins compatible for Editor in 0.88 ms, found 1 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 35 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6714 unused Assets / (7.9 MB). Loaded Objects now: 7393. +Memory consumption went from 141.8 MB to 133.9 MB. +Total: 25.094283 ms (FindLiveObjects: 1.112137 ms CreateObjectMapping: 1.312923 ms MarkObjects: 15.047296 ms DeleteObjects: 7.619292 ms) + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.185 seconds +Refreshing native plugins compatible for Editor in 1.27 ms, found 1 plugins. +Native extension for LinuxStandalone target not found +Native extension for Android target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.672 seconds +Domain Reload Profiling: 2858ms + BeginReloadAssembly (290ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (25ms) + BackupInstance (0ms) + ReleaseScriptingObjects (1ms) + CreateAndSetChildDomain (98ms) + RebuildCommonClasses (66ms) + RebuildNativeTypeToScriptingClass (19ms) + initialDomainReloadingComplete (51ms) + LoadAllAssembliesAndSetupDomain (759ms) + LoadAssemblies (537ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (307ms) + TypeCache.Refresh (12ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (274ms) + ResolveRequiredComponents (17ms) + FinalizeReload (1672ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1369ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (69ms) + SetLoadedEditorAssemblies (12ms) + BeforeProcessingInitializeOnLoad (369ms) + ProcessInitializeOnLoadAttributes (808ms) + ProcessInitializeOnLoadMethodAttributes (105ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (21ms) +Refreshing native plugins compatible for Editor in 0.88 ms, found 1 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6712 unused Assets / (8.1 MB). Loaded Objects now: 7396. +Memory consumption went from 142.6 MB to 134.5 MB. +Total: 16.792991 ms (FindLiveObjects: 0.861456 ms CreateObjectMapping: 0.432081 ms MarkObjects: 10.181679 ms DeleteObjects: 5.316353 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.209 seconds +Refreshing native plugins compatible for Editor in 0.75 ms, found 1 plugins. +Native extension for LinuxStandalone target not found +Native extension for Android target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.641 seconds +Domain Reload Profiling: 2850ms + BeginReloadAssembly (284ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (24ms) + BackupInstance (0ms) + ReleaseScriptingObjects (1ms) + CreateAndSetChildDomain (95ms) + RebuildCommonClasses (67ms) + RebuildNativeTypeToScriptingClass (17ms) + initialDomainReloadingComplete (44ms) + LoadAllAssembliesAndSetupDomain (796ms) + LoadAssemblies (564ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (320ms) + TypeCache.Refresh (10ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (288ms) + ResolveRequiredComponents (17ms) + FinalizeReload (1641ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1347ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (76ms) + SetLoadedEditorAssemblies (13ms) + BeforeProcessingInitializeOnLoad (371ms) + ProcessInitializeOnLoadAttributes (780ms) + ProcessInitializeOnLoadMethodAttributes (101ms) + AfterProcessingInitializeOnLoad (6ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (23ms) +Refreshing native plugins compatible for Editor in 1.12 ms, found 1 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6712 unused Assets / (7.4 MB). Loaded Objects now: 7398. +Memory consumption went from 142.6 MB to 135.3 MB. +Total: 19.104036 ms (FindLiveObjects: 1.023921 ms CreateObjectMapping: 0.978967 ms MarkObjects: 9.946969 ms DeleteObjects: 7.151946 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.374 seconds +Refreshing native plugins compatible for Editor in 0.77 ms, found 1 plugins. +Native extension for LinuxStandalone target not found +Native extension for Android target not found +Native extension for WindowsStandalone target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 1.778 seconds +Domain Reload Profiling: 3154ms + BeginReloadAssembly (428ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (42ms) + BackupInstance (0ms) + ReleaseScriptingObjects (2ms) + CreateAndSetChildDomain (132ms) + RebuildCommonClasses (64ms) + RebuildNativeTypeToScriptingClass (20ms) + initialDomainReloadingComplete (55ms) + LoadAllAssembliesAndSetupDomain (809ms) + LoadAssemblies (633ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (324ms) + TypeCache.Refresh (11ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (288ms) + ResolveRequiredComponents (18ms) + FinalizeReload (1778ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (1428ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (99ms) + SetLoadedEditorAssemblies (20ms) + BeforeProcessingInitializeOnLoad (404ms) + ProcessInitializeOnLoadAttributes (792ms) + ProcessInitializeOnLoadMethodAttributes (106ms) + AfterProcessingInitializeOnLoad (7ms) + EditorAssembliesLoaded (1ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (24ms) +Refreshing native plugins compatible for Editor in 1.07 ms, found 1 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 34 Unused Serialized files (Serialized files now loaded: 0) +Unloading 6712 unused Assets / (7.5 MB). Loaded Objects now: 7400. +Memory consumption went from 142.6 MB to 135.2 MB. +Total: 20.097901 ms (FindLiveObjects: 0.927790 ms CreateObjectMapping: 0.492825 ms MarkObjects: 10.940452 ms DeleteObjects: 7.734949 ms) + +Prepare: number of updated asset objects reloaded= 0