Programming Games for the NES - Chapter 5 Support Files This chapter covers… • NES code structure and Memory Configuration • Initializing the NES hardware • Loading tile and sprite shape data • Displaying some text on the screen • Displaying a bat and a ball using sprites • Moving the ball and bat around the screen The files included in this chapter are: - compile.bat - Windows batch file to compile the example using the CC65 compiler - example.chr - The tile and sprite character sets - example.s - This is the main assembly source file