Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.57f1 (b7b9860b7bbd) revision 12040582'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-10-09T16:49:53Z COMMAND LINE ARGUMENTS: D:\UNITY\6000.0.57f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/Учеба/ЮНЬКА/Unity_2lab/2 -logFile Logs/AssetImportWorker1.log -srvPort 53550 -job-worker-count 3 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_2lab/2 D:/Учеба/ЮНЬКА/Unity_2lab/2 [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [44804] Target information: Player connection [44804] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 664394558 [EditorId] 664394558 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [44804] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 664394558 [EditorId] 664394558 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [44804] Host joined multi-casting on [225.0.0.222:54997]... Player connection [44804] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 27.34 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.57f1 (b7b9860b7bbd) [Subsystems] Discovering subsystems at path D:/UNITY/6000.0.57f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_2lab/2/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91) Vendor: NVIDIA VRAM: 3935 MB Driver: 32.0.15.6070 Initialize mono Mono path[0] = 'D:/UNITY/6000.0.57f1/Editor/Data/Managed' Mono path[1] = 'D:/UNITY/6000.0.57f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/UNITY/6000.0.57f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56776 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/UNITY/6000.0.57f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.008803 seconds. - Loaded All Assemblies, in 1.617 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.354 seconds Domain Reload Profiling: 2973ms BeginReloadAssembly (528ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (5ms) RebuildCommonClasses (133ms) RebuildNativeTypeToScriptingClass (32ms) initialDomainReloadingComplete (123ms) LoadAllAssembliesAndSetupDomain (800ms) LoadAssemblies (522ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (791ms) TypeCache.Refresh (787ms) TypeCache.ScanAssembly (610ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (1357ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1171ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (80ms) SetLoadedEditorAssemblies (15ms) BeforeProcessingInitializeOnLoad (299ms) ProcessInitializeOnLoadAttributes (626ms) ProcessInitializeOnLoadMethodAttributes (151ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.367 seconds Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 10.66 ms, found 4 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.604 seconds Domain Reload Profiling: 4970ms BeginReloadAssembly (395ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (74ms) RebuildCommonClasses (71ms) RebuildNativeTypeToScriptingClass (27ms) initialDomainReloadingComplete (79ms) LoadAllAssembliesAndSetupDomain (1794ms) LoadAssemblies (1215ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (778ms) TypeCache.Refresh (540ms) TypeCache.ScanAssembly (496ms) BuildScriptInfoCaches (200ms) ResolveRequiredComponents (29ms) FinalizeReload (2605ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1888ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (14ms) BeforeProcessingInitializeOnLoad (445ms) ProcessInitializeOnLoadAttributes (843ms) ProcessInitializeOnLoadMethodAttributes (575ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (25ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Refreshing native plugins compatible for Editor in 4.46 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6688 unused Assets / (4.4 MB). Loaded Objects now: 7395. Memory consumption went from 139.9 MB to 135.5 MB. Total: 30.740400 ms (FindLiveObjects: 2.126300 ms CreateObjectMapping: 2.996700 ms MarkObjects: 15.497700 ms DeleteObjects: 10.114300 ms) ======================================================================== Received Prepare Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 24.02 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6675 unused Assets / (6.7 MB). Loaded Objects now: 7395. Memory consumption went from 137.7 MB to 131.0 MB. Total: 1337.359900 ms (FindLiveObjects: 17.010000 ms CreateObjectMapping: 2.499400 ms MarkObjects: 1133.615600 ms DeleteObjects: 184.228300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 5.574 seconds Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 4.59 ms, found 4 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.962 seconds Domain Reload Profiling: 7543ms BeginReloadAssembly (3406ms) ExecutionOrderSort (2ms) DisableScriptedObjects (506ms) BackupInstance (0ms) ReleaseScriptingObjects (8ms) CreateAndSetChildDomain (1555ms) RebuildCommonClasses (116ms) RebuildNativeTypeToScriptingClass (32ms) initialDomainReloadingComplete (116ms) LoadAllAssembliesAndSetupDomain (1911ms) LoadAssemblies (2228ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (451ms) TypeCache.Refresh (51ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (350ms) ResolveRequiredComponents (21ms) FinalizeReload (1963ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1565ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (12ms) BeforeProcessingInitializeOnLoad (333ms) ProcessInitializeOnLoadAttributes (1084ms) ProcessInitializeOnLoadMethodAttributes (129ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (22ms) Refreshing native plugins compatible for Editor in 3.70 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6686 unused Assets / (4.2 MB). Loaded Objects now: 7398. Memory consumption went from 141.0 MB to 136.7 MB. Total: 22.006400 ms (FindLiveObjects: 2.066900 ms CreateObjectMapping: 2.591600 ms MarkObjects: 11.690900 ms DeleteObjects: 5.652700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.158 seconds Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 1.52 ms, found 4 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.281 seconds Domain Reload Profiling: 2443ms BeginReloadAssembly (314ms) ExecutionOrderSort (0ms) DisableScriptedObjects (22ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (79ms) RebuildCommonClasses (56ms) RebuildNativeTypeToScriptingClass (22ms) initialDomainReloadingComplete (40ms) LoadAllAssembliesAndSetupDomain (729ms) LoadAssemblies (570ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (304ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (273ms) ResolveRequiredComponents (15ms) FinalizeReload (1282ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (987ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (228ms) ProcessInitializeOnLoadAttributes (652ms) ProcessInitializeOnLoadMethodAttributes (95ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (34ms) Refreshing native plugins compatible for Editor in 4.76 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6686 unused Assets / (4.5 MB). Loaded Objects now: 7400. Memory consumption went from 141.0 MB to 136.4 MB. Total: 19.621300 ms (FindLiveObjects: 2.224100 ms CreateObjectMapping: 2.014500 ms MarkObjects: 9.794200 ms DeleteObjects: 5.586200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.017 seconds Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 1.97 ms, found 4 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.841 seconds Domain Reload Profiling: 2862ms BeginReloadAssembly (280ms) ExecutionOrderSort (0ms) DisableScriptedObjects (18ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (65ms) RebuildCommonClasses (54ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (641ms) LoadAssemblies (491ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (279ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (246ms) ResolveRequiredComponents (16ms) FinalizeReload (1842ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1491ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (358ms) ProcessInitializeOnLoadAttributes (916ms) ProcessInitializeOnLoadMethodAttributes (199ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (114ms) Refreshing native plugins compatible for Editor in 16.76 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6686 unused Assets / (5.0 MB). Loaded Objects now: 7402. Memory consumption went from 141.0 MB to 136.0 MB. Total: 23.497100 ms (FindLiveObjects: 1.188100 ms CreateObjectMapping: 1.966700 ms MarkObjects: 12.311000 ms DeleteObjects: 8.029800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.030 seconds Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 1.87 ms, found 4 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.321 seconds Domain Reload Profiling: 2355ms BeginReloadAssembly (277ms) ExecutionOrderSort (0ms) DisableScriptedObjects (18ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (59ms) RebuildCommonClasses (46ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (31ms) LoadAllAssembliesAndSetupDomain (662ms) LoadAssemblies (517ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (279ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (248ms) ResolveRequiredComponents (15ms) FinalizeReload (1322ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1063ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (12ms) BeforeProcessingInitializeOnLoad (239ms) ProcessInitializeOnLoadAttributes (616ms) ProcessInitializeOnLoadMethodAttributes (189ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (40ms) Refreshing native plugins compatible for Editor in 1.67 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6686 unused Assets / (4.4 MB). Loaded Objects now: 7404. Memory consumption went from 141.1 MB to 136.6 MB. Total: 12.903400 ms (FindLiveObjects: 1.143500 ms CreateObjectMapping: 1.416300 ms MarkObjects: 5.656200 ms DeleteObjects: 4.685100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 7.44 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6675 unused Assets / (3.6 MB). Loaded Objects now: 7404. Memory consumption went from 141.2 MB to 137.6 MB. Total: 1198.365100 ms (FindLiveObjects: 11.475500 ms CreateObjectMapping: 2.499200 ms MarkObjects: 1169.168100 ms DeleteObjects: 15.164000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 4.586 seconds Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 2.95 ms, found 4 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.562 seconds Domain Reload Profiling: 6161ms BeginReloadAssembly (1596ms) ExecutionOrderSort (3ms) DisableScriptedObjects (299ms) BackupInstance (0ms) ReleaseScriptingObjects (5ms) CreateAndSetChildDomain (541ms) RebuildCommonClasses (77ms) RebuildNativeTypeToScriptingClass (25ms) initialDomainReloadingComplete (52ms) LoadAllAssembliesAndSetupDomain (2847ms) LoadAssemblies (2238ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (916ms) TypeCache.Refresh (98ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (778ms) ResolveRequiredComponents (22ms) FinalizeReload (1562ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (911ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (26ms) BeforeProcessingInitializeOnLoad (279ms) ProcessInitializeOnLoadAttributes (510ms) ProcessInitializeOnLoadMethodAttributes (90ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (19ms) Refreshing native plugins compatible for Editor in 1.44 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6686 unused Assets / (4.7 MB). Loaded Objects now: 7406. Memory consumption went from 141.0 MB to 136.3 MB. Total: 15.790900 ms (FindLiveObjects: 1.031200 ms CreateObjectMapping: 1.981500 ms MarkObjects: 7.453100 ms DeleteObjects: 5.321200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.104 seconds Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 1.76 ms, found 4 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.182 seconds Domain Reload Profiling: 2292ms BeginReloadAssembly (351ms) ExecutionOrderSort (0ms) DisableScriptedObjects (25ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (87ms) RebuildCommonClasses (48ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (657ms) LoadAssemblies (540ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (281ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (246ms) ResolveRequiredComponents (16ms) FinalizeReload (1183ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (903ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (215ms) ProcessInitializeOnLoadAttributes (574ms) ProcessInitializeOnLoadMethodAttributes (99ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (33ms) Refreshing native plugins compatible for Editor in 4.81 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6686 unused Assets / (4.2 MB). Loaded Objects now: 7408. Memory consumption went from 141.1 MB to 136.9 MB. Total: 43.577200 ms (FindLiveObjects: 2.641800 ms CreateObjectMapping: 6.031700 ms MarkObjects: 21.810200 ms DeleteObjects: 13.090600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.279 seconds Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 9.66 ms, found 4 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.316 seconds Domain Reload Profiling: 3602ms BeginReloadAssembly (369ms) ExecutionOrderSort (0ms) DisableScriptedObjects (35ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (105ms) RebuildCommonClasses (53ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (800ms) LoadAssemblies (654ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (288ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (252ms) ResolveRequiredComponents (17ms) FinalizeReload (2317ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1830ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (15ms) BeforeProcessingInitializeOnLoad (326ms) ProcessInitializeOnLoadAttributes (1076ms) ProcessInitializeOnLoadMethodAttributes (399ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (2ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (66ms) Refreshing native plugins compatible for Editor in 3.55 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6686 unused Assets / (4.3 MB). Loaded Objects now: 7410. Memory consumption went from 141.2 MB to 136.9 MB. Total: 34.086100 ms (FindLiveObjects: 3.774500 ms CreateObjectMapping: 3.096700 ms MarkObjects: 20.979300 ms DeleteObjects: 6.231800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.033 seconds Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 1.85 ms, found 4 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.580 seconds Domain Reload Profiling: 2619ms BeginReloadAssembly (308ms) ExecutionOrderSort (0ms) DisableScriptedObjects (28ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (65ms) RebuildCommonClasses (49ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (629ms) LoadAssemblies (487ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (285ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (256ms) ResolveRequiredComponents (13ms) FinalizeReload (1581ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1296ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (234ms) ProcessInitializeOnLoadAttributes (815ms) ProcessInitializeOnLoadMethodAttributes (234ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (37ms) Refreshing native plugins compatible for Editor in 2.68 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6686 unused Assets / (4.7 MB). Loaded Objects now: 7412. Memory consumption went from 141.2 MB to 136.5 MB. Total: 24.446100 ms (FindLiveObjects: 1.239200 ms CreateObjectMapping: 4.597800 ms MarkObjects: 10.939700 ms DeleteObjects: 7.666600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 16.92 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6675 unused Assets / (4.0 MB). Loaded Objects now: 7412. Memory consumption went from 141.3 MB to 137.4 MB. Total: 1661.890100 ms (FindLiveObjects: 19.927900 ms CreateObjectMapping: 3.357900 ms MarkObjects: 1626.899400 ms DeleteObjects: 11.697700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 6.423 seconds Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 2.03 ms, found 4 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.118 seconds Domain Reload Profiling: 7555ms BeginReloadAssembly (1787ms) ExecutionOrderSort (0ms) DisableScriptedObjects (331ms) BackupInstance (0ms) ReleaseScriptingObjects (4ms) CreateAndSetChildDomain (664ms) RebuildCommonClasses (119ms) RebuildNativeTypeToScriptingClass (29ms) initialDomainReloadingComplete (64ms) LoadAllAssembliesAndSetupDomain (4437ms) LoadAssemblies (3301ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1460ms) TypeCache.Refresh (161ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (1252ms) ResolveRequiredComponents (30ms) FinalizeReload (1119ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (872ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (203ms) ProcessInitializeOnLoadAttributes (565ms) ProcessInitializeOnLoadMethodAttributes (90ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (20ms) Refreshing native plugins compatible for Editor in 2.15 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6686 unused Assets / (4.0 MB). Loaded Objects now: 7414. Memory consumption went from 141.2 MB to 137.3 MB. Total: 15.559400 ms (FindLiveObjects: 2.619300 ms CreateObjectMapping: 1.621400 ms MarkObjects: 7.126500 ms DeleteObjects: 4.188800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.785 seconds Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 12.50 ms, found 4 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.318 seconds Domain Reload Profiling: 3108ms BeginReloadAssembly (387ms) ExecutionOrderSort (1ms) DisableScriptedObjects (22ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (79ms) RebuildCommonClasses (100ms) RebuildNativeTypeToScriptingClass (22ms) initialDomainReloadingComplete (77ms) LoadAllAssembliesAndSetupDomain (1203ms) LoadAssemblies (1034ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (361ms) TypeCache.Refresh (18ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (316ms) ResolveRequiredComponents (18ms) FinalizeReload (1319ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1060ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (275ms) ProcessInitializeOnLoadAttributes (666ms) ProcessInitializeOnLoadMethodAttributes (108ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (23ms) Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6686 unused Assets / (4.3 MB). Loaded Objects now: 7416. Memory consumption went from 141.2 MB to 136.9 MB. Total: 16.087700 ms (FindLiveObjects: 1.246200 ms CreateObjectMapping: 1.502000 ms MarkObjects: 8.796400 ms DeleteObjects: 4.541500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.348 seconds Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 2.00 ms, found 4 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.650 seconds Domain Reload Profiling: 3002ms BeginReloadAssembly (364ms) ExecutionOrderSort (0ms) DisableScriptedObjects (27ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (74ms) RebuildCommonClasses (61ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (55ms) LoadAllAssembliesAndSetupDomain (851ms) LoadAssemblies (646ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (384ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (343ms) ResolveRequiredComponents (19ms) FinalizeReload (1650ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1342ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (312ms) ProcessInitializeOnLoadAttributes (840ms) ProcessInitializeOnLoadMethodAttributes (174ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (32ms) Refreshing native plugins compatible for Editor in 38.38 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6686 unused Assets / (4.5 MB). Loaded Objects now: 7418. Memory consumption went from 141.3 MB to 136.8 MB. Total: 34.819000 ms (FindLiveObjects: 3.162800 ms CreateObjectMapping: 5.832200 ms MarkObjects: 18.813100 ms DeleteObjects: 7.007600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.434 seconds Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 5.95 ms, found 4 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.261 seconds Domain Reload Profiling: 5713ms BeginReloadAssembly (668ms) ExecutionOrderSort (0ms) DisableScriptedObjects (75ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (221ms) RebuildCommonClasses (72ms) RebuildNativeTypeToScriptingClass (25ms) initialDomainReloadingComplete (55ms) LoadAllAssembliesAndSetupDomain (1631ms) LoadAssemblies (1331ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (527ms) TypeCache.Refresh (28ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (450ms) ResolveRequiredComponents (22ms) FinalizeReload (3262ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2566ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (22ms) BeforeProcessingInitializeOnLoad (640ms) ProcessInitializeOnLoadAttributes (1558ms) ProcessInitializeOnLoadMethodAttributes (328ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (63ms) Refreshing native plugins compatible for Editor in 2.98 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6686 unused Assets / (4.4 MB). Loaded Objects now: 7420. Memory consumption went from 141.3 MB to 136.9 MB. Total: 44.783900 ms (FindLiveObjects: 2.971300 ms CreateObjectMapping: 2.202200 ms MarkObjects: 15.789300 ms DeleteObjects: 23.817100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 4.473 seconds Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 6.29 ms, found 4 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.292 seconds Domain Reload Profiling: 7781ms BeginReloadAssembly (885ms) ExecutionOrderSort (0ms) DisableScriptedObjects (67ms) BackupInstance (0ms) ReleaseScriptingObjects (2ms) CreateAndSetChildDomain (351ms) RebuildCommonClasses (59ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (44ms) LoadAllAssembliesAndSetupDomain (3483ms) LoadAssemblies (2899ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (908ms) TypeCache.Refresh (29ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (729ms) ResolveRequiredComponents (126ms) FinalizeReload (3292ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2693ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (19ms) BeforeProcessingInitializeOnLoad (521ms) ProcessInitializeOnLoadAttributes (1703ms) ProcessInitializeOnLoadMethodAttributes (429ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (2ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (81ms) Refreshing native plugins compatible for Editor in 3.82 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6686 unused Assets / (3.2 MB). Loaded Objects now: 7422. Memory consumption went from 141.4 MB to 138.2 MB. Total: 34.118800 ms (FindLiveObjects: 4.163600 ms CreateObjectMapping: 2.710600 ms MarkObjects: 15.875000 ms DeleteObjects: 11.363200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.236 seconds Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 4.07 ms, found 4 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.724 seconds Domain Reload Profiling: 2966ms BeginReloadAssembly (345ms) ExecutionOrderSort (0ms) DisableScriptedObjects (27ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (71ms) RebuildCommonClasses (54ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (779ms) LoadAssemblies (619ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (334ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (299ms) ResolveRequiredComponents (17ms) FinalizeReload (1725ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1435ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (369ms) ProcessInitializeOnLoadAttributes (955ms) ProcessInitializeOnLoadMethodAttributes (98ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (30ms) Refreshing native plugins compatible for Editor in 4.35 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6686 unused Assets / (3.5 MB). Loaded Objects now: 7424. Memory consumption went from 141.4 MB to 137.9 MB. Total: 38.857700 ms (FindLiveObjects: 3.671300 ms CreateObjectMapping: 4.637300 ms MarkObjects: 16.551400 ms DeleteObjects: 13.995200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.116 seconds Script 'Grid' has the same name as built-in Unity component. AddComponent and GetComponent will not work with this script. Refreshing native plugins compatible for Editor in 1.44 ms, found 4 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.322 seconds Domain Reload Profiling: 2442ms BeginReloadAssembly (306ms) ExecutionOrderSort (0ms) DisableScriptedObjects (20ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (63ms) RebuildCommonClasses (51ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (38ms) LoadAllAssembliesAndSetupDomain (707ms) LoadAssemblies (538ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (320ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (282ms) ResolveRequiredComponents (21ms) FinalizeReload (1322ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1025ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (209ms) ProcessInitializeOnLoadAttributes (646ms) ProcessInitializeOnLoadMethodAttributes (156ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (54ms) Refreshing native plugins compatible for Editor in 3.99 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6686 unused Assets / (4.3 MB). Loaded Objects now: 7426. Memory consumption went from 141.4 MB to 137.1 MB. Total: 31.693200 ms (FindLiveObjects: 2.602100 ms CreateObjectMapping: 3.455400 ms MarkObjects: 15.507700 ms DeleteObjects: 10.124700 ms) Prepare: number of updated asset objects reloaded= 0