{ "name": "com.unity.2d.animation", "version": "10.2.1", "unity": "6000.0", "displayName": "2D Animation", "description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.", "keywords": [ "2d", "animation" ], "category": "2D", "dependencies": { "com.unity.2d.common": "9.1.1", "com.unity.2d.sprite": "1.0.0", "com.unity.collections": "1.2.4", "com.unity.modules.animation": "1.0.0", "com.unity.modules.uielements": "1.0.0" }, "relatedPackages": { "com.unity.2d.animation.tests": "10.2.1", "com.unity.2d.common.tests": "9.1.1", "com.unity.2d.psdimporter": "9.1.0" }, "samples": [ { "displayName": "Samples", "description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.", "path": "Samples~/AnimationSamples" } ], "_upm": { "changelog": "### Fixed\n- Fix the exception when generating geometry with hidden sprites. (DANB-841)\n- Added missing tooltips to visibility window (DANB-843)\n- Fixed InvalidOperationException occurs when playing in sample scene '3 Character' and 'Attachment Points'. (DANB-860)\n- Fix the issue of putting a warning string \"Adding null Transform to TransformAccessArray will result in degraded performance.\" (DANB-931)\n- Fixed misaligned text in 2D Animation preferences (DANB-879)\n- Fixed blurry icons in Sprite Library Editor. (DANB-842)\n- Fixed unselectable pivot dropdown in skinning editor. (DANB-956)\n- Fixed incorrect scrollbars when adding a large number of categories to sprite library. (DANB-895)\n- Fixed blurry Sprite Library asset icons in Project window. (DANB-901)\n- Fixed wrong USS syntax." }, "upmCi": { "footprint": "d6f8970dc3617ab9812baa77e8b40b1a870302cd" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@10.2/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/2d.git", "type": "git", "revision": "383370d5a0ac5360369e71e96aa41ade8ed5c1b5" }, "_fingerprint": "81ad133dbdf13da9a686af329d3a20b84565fd89" }