using System.Collections.Generic; using UnityEngine; public class PresetCards : MonoBehaviour { public int CardMax { get; private set; } [SerializeField] private Sprite _backSprite = null; [SerializeField] private List _allSprites = null; public void SetCardMax(int max) { if (max > _allSprites.Count) max = _allSprites.Count; // Чтобы не превысить спрайты CardMax = max; } public Sprite GetBackSprite() { return _backSprite; } public List GetPlayCardsSprites() { List sprites = new List(_allSprites); while (CardMax < sprites.Count) { sprites.RemoveAt(Random.Range(0, sprites.Count)); } return sprites; } public int[] GetCardIndex() { int[] cardIndex = new int[CardMax]; for (int i = 0; i < cardIndex.Length; i++) { cardIndex[i] = i; } for (int i = 0; i < cardIndex.Length; i++) { int temp = cardIndex[i]; int rnd = Random.Range(0, cardIndex.Length); cardIndex[i] = cardIndex[rnd]; cardIndex[rnd] = temp; } return cardIndex; } }