Programming Games for the NES - Chapter 5 Support Files
This chapter covers…
• NES code structure and Memory Configuration
• Initializing the NES hardware
• Loading tile and sprite shape data
• Displaying some text on the screen
• Displaying a bat and a ball using sprites
• Moving the ball and bat around the screen
The files included in this chapter are:
- compile.bat - Windows batch file to compile the example using the CC65 compiler
- example.chr - The tile and sprite character sets
- example.s - This is the main assembly source file