355 lines
31 KiB
Plaintext
355 lines
31 KiB
Plaintext
Unity Editor version: 6000.0.58f2 (92dee566b325)
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Branch: 6000.0/respin/6000.0.58f2-44b8bf3a32
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Build type: Release
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Batch mode: YES
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System name: Linux
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Distro version: #1 SMP PREEMPT_DYNAMIC Mon, 06 Oct 2025 23:26:58 +0000
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Kernel version: 6.17.1-2-cachyos
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Architecture: x86_64
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Window Protocol: Wayland (XWayland)
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Available memory: 15907 MB
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Using pre-set license
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The selected window backend is (null)
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Desktop is 3360 x 1080 @ 60 Hz
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Initialize udev device monitor.
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COMMAND LINE ARGUMENTS:
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Unity
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker1
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-projectPath
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/home/vladislove/Git/Unity_2lab/2
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-logFile
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Logs/AssetImportWorker1.log
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-srvPort
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46107
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-job-worker-count
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5
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-background-job-worker-count
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8
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-gc-helper-count
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1
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Successfully changed project path to: /home/vladislove/Git/Unity_2lab/2
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(Unity:44066): Gtk-CRITICAL **: 04:12:44.226: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed
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(Unity:44066): Gtk-CRITICAL **: 04:12:44.228: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed
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/home/vladislove/Git/Unity_2lab/2
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [140493871601344] Target information:
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Player connection [140493871601344] * "[IP] 192.168.0.20 [Port] 0 [Flags] 2 [Guid] 3850798889 [EditorId] 3850798889 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
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Player connection [140493871601344] * "[IP] 192.168.192.210 [Port] 0 [Flags] 2 [Guid] 3850798889 [EditorId] 3850798889 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
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Player connection [140493871601344] * "[IP] 172.29.230.69 [Port] 0 [Flags] 2 [Guid] 3850798889 [EditorId] 3850798889 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
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Player connection [140493871601344] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [140493871601344] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 5
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 2,44 ms, found 1 plugins.
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Preloading 0 native plugins for Editor in 0,00 ms.
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Initialize engine version: 6000.0.58f2 (92dee566b325)
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[Subsystems] Discovering subsystems at path /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path /home/vladislove/Git/Unity_2lab/2/Assets
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kGfxThreadingModeNonThreaded is not supported on OpenGL Core. Reverting to kGfxThreadingModeDirect instead.
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GfxDevice: creating device client; kGfxThreadingModeDirect
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
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Vendor: NVIDIA Corporation
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Version: 4.5.0 NVIDIA 580.95.05
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GLES: 0
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GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
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t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
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ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
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RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
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ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
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GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
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L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_
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blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_sha
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der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_part
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itioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_cohe
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rent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
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OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 2089911736
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Initialize mono
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Mono path[0] = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/Managed'
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Mono path[1] = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux'
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Mono config path = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56066
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0,003612 seconds.
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- Loaded All Assemblies, in 1,209 seconds
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Native extension for LinuxStandalone target not found
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Native extension for Android target not found
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InvalidOperationException: Cannot start process because a file name has not been provided.
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at System.Diagnostics.Process.Start () [0x00024] in <031124baa6674e33b401cad09a32a7be>:0
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at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
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at UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) [0x0006d] in /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs:48
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at UnityEditor.Utils.Program.Start () [0x00001] in /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs:32
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at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00010] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:158
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at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.Text.Encoding inputEncoding) [0x0000c] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:117
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at UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00008] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:223
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at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00013] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:216
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at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002a7] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/DeploymentTargets/AndroidDeploymentTargetsExtension.cs:357
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at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00049] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/TargetScanWorker.cs:164
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at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00087] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:106
|
||
at UnityEditor.Android.TargetExtension.OnLoad () [0x000af] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:67
|
||
at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in /home/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:126
|
||
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
|
||
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
|
||
UnityEngine.DebugLogHandler:LogException(Exception, Object)
|
||
UnityEngine.Logger:LogException(Exception, Object)
|
||
UnityEngine.Debug:LogException(Exception)
|
||
UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules() (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:130)
|
||
|
||
(Filename: /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs Line: 48)
|
||
|
||
Native extension for WindowsStandalone target not found
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 1,911 seconds
|
||
Domain Reload Profiling: 3121ms
|
||
BeginReloadAssembly (318ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (0ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (3ms)
|
||
RebuildCommonClasses (150ms)
|
||
RebuildNativeTypeToScriptingClass (42ms)
|
||
initialDomainReloadingComplete (200ms)
|
||
LoadAllAssembliesAndSetupDomain (499ms)
|
||
LoadAssemblies (315ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (492ms)
|
||
TypeCache.Refresh (487ms)
|
||
TypeCache.ScanAssembly (454ms)
|
||
BuildScriptInfoCaches (0ms)
|
||
ResolveRequiredComponents (2ms)
|
||
FinalizeReload (1912ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (1756ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (902ms)
|
||
SetLoadedEditorAssemblies (19ms)
|
||
BeforeProcessingInitializeOnLoad (247ms)
|
||
ProcessInitializeOnLoadAttributes (401ms)
|
||
ProcessInitializeOnLoadMethodAttributes (186ms)
|
||
AfterProcessingInitializeOnLoad (1ms)
|
||
EditorAssembliesLoaded (1ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (0ms)
|
||
========================================================================
|
||
Worker process is ready to serve import requests
|
||
Import Worker Mode flag is 0x00
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 2,987 seconds
|
||
Refreshing native plugins compatible for Editor in 1,34 ms, found 1 plugins.
|
||
Native extension for LinuxStandalone target not found
|
||
Native extension for Android target not found
|
||
Native extension for WindowsStandalone target not found
|
||
Package Manager log level set to [2]
|
||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||
[Package Manager] Unable to send message (not connected to server process).
|
||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 3,599 seconds
|
||
Domain Reload Profiling: 6579ms
|
||
BeginReloadAssembly (664ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (26ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (229ms)
|
||
RebuildCommonClasses (130ms)
|
||
RebuildNativeTypeToScriptingClass (28ms)
|
||
initialDomainReloadingComplete (138ms)
|
||
LoadAllAssembliesAndSetupDomain (2020ms)
|
||
LoadAssemblies (1376ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (929ms)
|
||
TypeCache.Refresh (703ms)
|
||
TypeCache.ScanAssembly (654ms)
|
||
BuildScriptInfoCaches (180ms)
|
||
ResolveRequiredComponents (34ms)
|
||
FinalizeReload (3600ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (3101ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (207ms)
|
||
SetLoadedEditorAssemblies (44ms)
|
||
BeforeProcessingInitializeOnLoad (719ms)
|
||
ProcessInitializeOnLoadAttributes (1660ms)
|
||
ProcessInitializeOnLoadMethodAttributes (463ms)
|
||
AfterProcessingInitializeOnLoad (8ms)
|
||
EditorAssembliesLoaded (0ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (12ms)
|
||
AutoLocale: current locale expects 'C' but got 'ru_RU.UTF-8'Launched and connected shader compiler UnityShaderCompiler after 0.07 seconds
|
||
Refreshing native plugins compatible for Editor in 1.52 ms, found 1 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 6697 unused Assets / (5.3 MB). Loaded Objects now: 7418.
|
||
Memory consumption went from 137.9 MB to 132.6 MB.
|
||
Total: 59.174255 ms (FindLiveObjects: 2.038154 ms CreateObjectMapping: 4.769699 ms MarkObjects: 30.202257 ms DeleteObjects: 22.159006 ms)
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 8709.207764 seconds.
|
||
path: Assets/Sprites/snapshot.jpg
|
||
artifactKey: Guid(c5050ba379192defa90616addf79e026) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/Sprites/snapshot.jpg using Guid(c5050ba379192defa90616addf79e026) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'df32cdea79ead0ac4204588d6b1eb46e') in 0.258630234 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 34.197029 seconds.
|
||
path: Assets/Sprites/heart-symbol.png
|
||
artifactKey: Guid(a46a620e2ea5b429cac443cdc752d0c5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/Sprites/heart-symbol.png using Guid(a46a620e2ea5b429cac443cdc752d0c5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b1ebc560631c0a7e1e0556d4379c8908') in 0.028319525 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000021 seconds.
|
||
path: Assets/Sprites/square-symbol.png
|
||
artifactKey: Guid(ef107fa41ea624c23b52388da835e4eb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/Sprites/square-symbol.png using Guid(ef107fa41ea624c23b52388da835e4eb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5cbd5ae2c0ddca553340f4e02e085762') in 0.031913458 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.000206 seconds.
|
||
path: Assets/Sprites/table_top.png
|
||
artifactKey: Guid(6c73ca1c7a29345708a5f7413980ea3a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/Sprites/table_top.png using Guid(6c73ca1c7a29345708a5f7413980ea3a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '32d38d8c58dbcf8d084fc91a1250fccb') in 0.033661017 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 2.166739 seconds.
|
||
path: Assets/Sprites/Fronts/1 уровень Обрезаный/выделение1.png
|
||
artifactKey: Guid(b4877c49a2b0e4bdc9c006befe1dbb4b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/Sprites/Fronts/1 уровень Обрезаный/выделение1.png using Guid(b4877c49a2b0e4bdc9c006befe1dbb4b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '790fc05b603f200703e71253b5c7b222') in 0.020928127 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||
|
||
========================================================================
|
||
Received Import Request.
|
||
Time since last request: 0.006653 seconds.
|
||
path: Assets/Sprites/Fronts/1 уровень Обрезаный/режотобр2.png
|
||
artifactKey: Guid(883334e133fb408f18a85f2c4c9a2c23) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||
Start importing Assets/Sprites/Fronts/1 уровень Обрезаный/режотобр2.png using Guid(883334e133fb408f18a85f2c4c9a2c23) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '070a9b517cfb9988b3c7ed15f368bf81') in 0.015928786 seconds
|
||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||
|
||
========================================================================
|
||
Received Prepare
|
||
Begin MonoManager ReloadAssembly
|
||
- Loaded All Assemblies, in 2.331 seconds
|
||
Refreshing native plugins compatible for Editor in 1.07 ms, found 1 plugins.
|
||
Native extension for LinuxStandalone target not found
|
||
Native extension for Android target not found
|
||
Native extension for WindowsStandalone target not found
|
||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||
[Package Manager] Unable to send message (not connected to server process).
|
||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||
Mono: successfully reloaded assembly
|
||
- Finished resetting the current domain, in 2.992 seconds
|
||
Domain Reload Profiling: 5338ms
|
||
BeginReloadAssembly (641ms)
|
||
ExecutionOrderSort (0ms)
|
||
DisableScriptedObjects (44ms)
|
||
BackupInstance (0ms)
|
||
ReleaseScriptingObjects (0ms)
|
||
CreateAndSetChildDomain (205ms)
|
||
RebuildCommonClasses (122ms)
|
||
RebuildNativeTypeToScriptingClass (25ms)
|
||
initialDomainReloadingComplete (77ms)
|
||
LoadAllAssembliesAndSetupDomain (1478ms)
|
||
LoadAssemblies (1145ms)
|
||
RebuildTransferFunctionScriptingTraits (0ms)
|
||
AnalyzeDomain (587ms)
|
||
TypeCache.Refresh (21ms)
|
||
TypeCache.ScanAssembly (0ms)
|
||
BuildScriptInfoCaches (526ms)
|
||
ResolveRequiredComponents (35ms)
|
||
FinalizeReload (2996ms)
|
||
ReleaseScriptCaches (0ms)
|
||
RebuildScriptCaches (0ms)
|
||
SetupLoadedEditorAssemblies (2557ms)
|
||
LogAssemblyErrors (0ms)
|
||
InitializePlatformSupportModulesInManaged (141ms)
|
||
SetLoadedEditorAssemblies (25ms)
|
||
BeforeProcessingInitializeOnLoad (548ms)
|
||
ProcessInitializeOnLoadAttributes (1612ms)
|
||
ProcessInitializeOnLoadMethodAttributes (220ms)
|
||
AfterProcessingInitializeOnLoad (10ms)
|
||
EditorAssembliesLoaded (1ms)
|
||
ExecutionOrderSort2 (0ms)
|
||
AwakeInstancesAfterBackupRestoration (37ms)
|
||
Refreshing native plugins compatible for Editor in 1.27 ms, found 1 plugins.
|
||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
||
Unloading 6695 unused Assets / (5.8 MB). Loaded Objects now: 7432.
|
||
Memory consumption went from 139.5 MB to 133.7 MB.
|
||
Total: 52.502057 ms (FindLiveObjects: 2.444677 ms CreateObjectMapping: 2.845760 ms MarkObjects: 30.784489 ms DeleteObjects: 16.421531 ms)
|
||
|
||
Prepare: number of updated asset objects reloaded= 0
|
||
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
||
AssetImportWorker is now disconnected from the server
|
||
Process exiting
|
||
|
||
SDL leaked 2 allocations
|
||
Internal: Possible leak. All render target surfaces should be removed from IdMap when destructed using RenderTargetMap::Remove(RenderSurfaceBase* rs).
|