Unity_2lab/2/Assets/CH05
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CH05-Example.sublime-project laba 2025-09-23 00:05:35 +03:00
CH05-Example.sublime-project.meta laba 2025-09-23 00:05:35 +03:00
compile.bat laba 2025-09-23 00:05:35 +03:00
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compile.sh laba 2025-09-23 00:05:35 +03:00
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example.cfg laba 2025-09-23 00:05:35 +03:00
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example.chr laba 2025-09-23 00:05:35 +03:00
example.chr.meta laba 2025-09-23 00:05:35 +03:00
example.s laba 2025-09-23 00:05:35 +03:00
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readme.txt laba 2025-09-23 00:05:35 +03:00
readme.txt.meta laba 2025-09-23 00:05:35 +03:00

Programming Games for the NES - Chapter 5 Support Files
This chapter covers…
•	NES code structure and Memory Configuration
•	Initializing the NES hardware
•	Loading tile and sprite shape data
•	Displaying some text on the screen
•	Displaying a bat and a ball using sprites
•	Moving the ball and bat around the screen

The files included in this chapter are:
- compile.bat - Windows batch file to compile the example using the CC65 compiler
- example.chr - The tile and sprite character sets
- example.s - This is the main assembly source file