Unity_2lab/2/Assets/Scripts/UIButton.cs
2025-09-24 12:58:50 +03:00

46 lines
1.2 KiB
C#

using UnityEngine;
using UnityEngine.SceneManagement; // Добавлено для загрузки сцены
public class UIButton : MonoBehaviour
{
[SerializeField] private GameObject targetObject;
[SerializeField] private string targetMessage;
[SerializeField] private string sceneName; // Название сцены для загрузки
public Color highlightColor = Color.cyan;
public void OnMouseOver()
{
SpriteRenderer sprite = GetComponent<SpriteRenderer>();
if (sprite != null)
{
sprite.color = highlightColor;
}
}
public void OnMouseExit()
{
SpriteRenderer sprite = GetComponent<SpriteRenderer>();
if (sprite != null)
{
sprite.color = Color.white;
}
}
public void OnMouseDown()
{
transform.localScale = new Vector3(1.1f, 1.1f, 1.1f);
}
public void OnMouseUp()
{
transform.localScale = Vector3.one;
if (targetObject != null)
{
targetObject.SendMessage(targetMessage);
}
if (!string.IsNullOrEmpty(sceneName))
{
SceneManager.LoadScene(sceneName); // Загрузка сцены
}
}
}