Unity_2lab/2/Library/PackageCache/com.unity.2d.aseprite@dba7c65ef731/Editor/TextContent.cs
2025-09-23 00:05:35 +03:00

8 lines
289 B
C#

namespace UnityEditor.U2D.Aseprite
{
internal static class TextContent
{
internal static readonly string noSpriteOrTextureImportWarning = L10n.Tr("No Sprites or Texture are generated. Possibly because all layers in file are hidden or failed to generate texture.");
}
}