Unity_2lab/2/Library/PackageCache/com.unity.collab-proxy@ab839cc7d2ad/Editor/AssetsUtils/ProjectPath.cs
2025-09-23 00:05:35 +03:00

14 lines
278 B
C#

using System.IO;
namespace Unity.PlasticSCM.Editor.AssetUtils
{
internal static class ProjectPath
{
internal static string Get()
{
return Path.GetDirectoryName(Path.GetFullPath(
ApplicationDataPath.Get()));
}
}
}